Stellalune

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About Stellalune

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    Old-School Raider
  • Birthday August 3

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    stellalune@tombraiders.net
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    Female
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    New York, USA
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  1. Oh, yeah. About 6 hours from here, but we're distant neighbors.
  2. ??? I'm in New York.
  3. That's bizarre. Maybe try restarting the game, since you're at the beginning anyway. I assume it's a bug, so maybe restarting will fix whatever caused it in the first place. If that doesn't work, and you're playing on PC, let me know. I will play to that point and then send you my save.
  4. Do we know when the Croft Manor expansion is coming for Android/iOS? I heard sometime this month but haven't seen anyone mention a specfic date yet.
  5. If it's the section shown here, the first couple times she swings toward the ice, she won't latch on even if you press Interact (X/E/Square) but once you get a little momentum and swing closer to the wall then press Interact, she should latch on with her axes. If that's not the spot, let me know and I'll see if I can figure it out.
  6. You're welcome. I'm glad I could help. In case you don't already know this, you will be able to fast travel back to Syria once you've beaten the main story. Good luck!
  7. I think it's fine to continue in this thread, since the topic is basically more of the same. It looks like you're missing the relic I call #8 in my walkthrough. It's in the Pit of Judgment Challenge Tomb area (the one with the big pool and the mine cart tracks). The Hidden Ravine base camp is the nearest camp. Here's the series of screenshots that shows where it is: http://tombraiders.net/stella/walks/TR10walk/details/pit-judgment-3.html#2 The missing survival caches seem to be #3 and #4 in my walkthrough. They're in the House of the Afflicted Challenge Tomb near the Infirmary base camp. Pix are here: http://tombraiders.net/stella/walks/TR10walk/details/house-afflicted-3.html Almost done now!
  8. These screenshots show where the satchel is if you're approaching the level exit for the first time. If you've already completed the level, you need to start at the Cliffside Lookout camp in the Geothermal Valley and then re-enter the Acropolis through the tunnel to the south. Then work your way down the canyon (from top to bottom on the in-game map). The satchel is in the shallow pit at the location marked with the skull on my map (or the + on the map you posted).
  9. Hi, Zum. Sorry if my walkthrough is unclear, but there are only 3 survival caches in The Acropolis. Their locations are marked on the second map you posted and numbered 1-3 in brown. The first two are near the Remnant Bazaar base camp. So if you missed them, it's easy enough to fast travel back there from another campsite. The third is closer to the Tower Courtyard camp. It looks like you already found that one (grayed-out icon). The item nearest the + sign in the first map you posted is the Explorer Satchel. It's marked with a skull icon on my map. If you need help finding any of those, this Acropolis Collectibles Guide includes tips and screenshots. If you're still having trouble, just post here again and I'll get back to you a.s.a.p.
  10. Hi, hippo. Welcome back. I tend to agree with you on most of these points, but I found that even though it's set in the reboot universe and does continue the Lara's-dad-vs-Trinity storyline begun in the 2013 game, Rise of the Tomb Raider felt a lot more like a classic TR game to me. In case you might ever play it, I won't mention specific plot points, but the story had a classic-TR twist and much more opportunity for exploration than the previous game. I feel like the devs are very gradually drifting back toward classic influences. My main complaint is there still aren't nearly enough puzzles, and the ones that have been included are mostly optional and fairly easy. I guess it leaves room for improvement.
  11. I try. I'm following the ROTTR board, but you can always ping me if someone has a walkthrough-type question.
  12. Tom is correct (as usual ). Just thought I'd add that if you can see items on the other side of the thorn barriers (and I don't remember cases where this happens, but it may be so), you should be able to get at them from the other side. AFAIK, the thorn barriers are just there to hide spawn points for enemies like wolves. Lara can't get in there, so there won't be anything crucial behind them.
  13. Apparently the contest is only open to players in the US and Canada, but wouldn't that be a letdown? Maybe they could fly the winners to Crystal HQ. ;D
  14. Hi Kimberly. Sorry for leaving you hanging. Just noticed this post. What Tom said normally works fine, but apparently some PC players experience a glitch here. According to this post on the Steam forum, pausing a moment before hitting middle mouse (or whatever button you've assigned to alternate fire) should help. http://steamcommunity.com/app/203160/discussions/0/846947320633204659/ I don't understand exactly why the QTEs are so temperamental, but you're not alone.
  15. I probably should have added more cans first, but I figured I'd see if the lantern would also stick. It didn't.