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Stellalune

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About Stellalune

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    Old-School Raider
  • Birthday August 3

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    stellalune@tombraiders.net
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    New York, USA
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  1. 2nd play through.

    Yes, this is a common bug. Deleting your old game files should help. For details see http://tombraiders.net/stella/walks/TR8walk/rewards.html#replay Good luck!
  2. Gulag Prison or Copper Mill?

    Hi, fpernes. You will not be able to enter the copper mill area until you have completed the gulag. There's a piece of equipment that you obtain in the gulag that you need in order to access the copper mill. I will avoid spoilers here, but if you head in the direction of the copper mill, you'll see what I mean. The game does does a pretty good job of "gear gating," preventing you from entering areas that you are not ready for. Good luck!
  3. No LockPick or Remnant General

    Normally that shouldn't be a problem. I have left several missions unfinished while I hopped around the map gathering supplies and doing other things, and this has so far never happened. It would probably be a good idea to try it without fast traveling next time, though, just in case--or at least change save slots right before talking to the general the first time. Then if the game glitches again, at least you won't have too much to replay. Wish I had a better answer. You might want to check the Square Enix TR forums too, in case someone else may have a solution we don't know about here. Good luck!
  4. No LockPick or Remnant General

    Ugh. This is the first time I've heard about this one. Which system are you playing on? If PC, I have save files for various points in the Soviet Installation here: http://tombraiders.net/stella/savegame/TR10saves.html If Xbox One, you can reload a backup save by holding the two trigger buttons while on the Load Game screen. I'm not sure what to suggest if you're playing on the 360 or PS4. I would probably restart, since there will be some useful you'll miss--and you won't be able to get 100% completion--without the lockpick.
  5. Full screen vs Window

    Hi, bill4gee. As far as I know, Guardian of Light won't run in windowed mode. You may be able to cheat by using a separate utility like DxWnd, but I haven't tested it so I don't know whether it will work in this case or how stable it is in general. Maybe someone else here has more info...?
  6. I'm sorry about that. I had a javascript-based spoiler tag hiding the video but that didn't work very well (and not at all on mobile devices), so I just replaced it with a plain link. To save you the trouble of retracing your steps, here's the video: https://youtu.be/HxPAfbmpfYQ
  7. Rise of Tomb Raider

    Oh, yeah. About 6 hours from here, but we're distant neighbors.
  8. Rise of Tomb Raider

    ??? I'm in New York.
  9. Rise of Tomb Raider

    That's bizarre. Maybe try restarting the game, since you're at the beginning anyway. I assume it's a bug, so maybe restarting will fix whatever caused it in the first place. If that doesn't work, and you're playing on PC, let me know. I will play to that point and then send you my save.
  10. Mirror of Spirits Expansion

    Do we know when the Croft Manor expansion is coming for Android/iOS? I heard sometime this month but haven't seen anyone mention a specfic date yet.
  11. Rise of Tomb Raider

    If it's the section shown here, the first couple times she swings toward the ice, she won't latch on even if you press Interact (X/E/Square) but once you get a little momentum and swing closer to the wall then press Interact, she should latch on with her axes. If that's not the spot, let me know and I'll see if I can figure it out.
  12. You're welcome. I'm glad I could help. In case you don't already know this, you will be able to fast travel back to Syria once you've beaten the main story. Good luck!
  13. I think it's fine to continue in this thread, since the topic is basically more of the same. It looks like you're missing the relic I call #8 in my walkthrough. It's in the Pit of Judgment Challenge Tomb area (the one with the big pool and the mine cart tracks). The Hidden Ravine base camp is the nearest camp. Here's the series of screenshots that shows where it is: http://tombraiders.net/stella/walks/TR10walk/details/pit-judgment-3.html#2 The missing survival caches seem to be #3 and #4 in my walkthrough. They're in the House of the Afflicted Challenge Tomb near the Infirmary base camp. Pix are here: http://tombraiders.net/stella/walks/TR10walk/details/house-afflicted-3.html Almost done now!
  14. These screenshots show where the satchel is if you're approaching the level exit for the first time. If you've already completed the level, you need to start at the Cliffside Lookout camp in the Geothermal Valley and then re-enter the Acropolis through the tunnel to the south. Then work your way down the canyon (from top to bottom on the in-game map). The satchel is in the shallow pit at the location marked with the skull on my map (or the + on the map you posted).
  15. Hi, Zum. Sorry if my walkthrough is unclear, but there are only 3 survival caches in The Acropolis. Their locations are marked on the second map you posted and numbered 1-3 in brown. The first two are near the Remnant Bazaar base camp. So if you missed them, it's easy enough to fast travel back there from another campsite. The third is closer to the Tower Courtyard camp. It looks like you already found that one (grayed-out icon). The item nearest the + sign in the first map you posted is the Explorer Satchel. It's marked with a skull icon on my map. If you need help finding any of those, this Acropolis Collectibles Guide includes tips and screenshots. If you're still having trouble, just post here again and I'll get back to you a.s.a.p.
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