Jump to content
Lara Croft Online Tomb Raider Forum

LARA CROFT ONLINE HOME PAGE

Tom@LCO

Administrators
  • Posts

    2,600
  • Joined

  • Last visited

1 Follower

About Tom@LCO

  • Birthday 10/01/1908

Recent Profile Visitors

33,212 profile views

Tom@LCO's Achievements

Rising Star

Rising Star (9/14)

  • Conversation Starter Rare
  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare
  • Posting Machine Rare

Recent Badges

0

Reputation

  1. Tomb Raider I-III Remastered - Update 2 | Patch Notes Tomb Raider I-III Remastered Update 2 is out now on all platforms! Full patch notes can be found below: All Games: Epic Games Store title build now launches in fullscreen mode on initial launch rather than windowed mode Lara’s character now disappears when the camera gets too close instead of clipping through her head Fixed issue where Steam achievements would sometimes have the wrong descriptions Action indicator will not display if Lara is unable to interact with an object Achievement “Ready to Raid” now unlocks when completing the proper conditions Achievement “Exaggerated Threat” now only unlocks when completing the proper conditions Achievement “Gifts of Wonderland” now unlocks when completing the proper conditions The Default Photo Mode pose where Lara is not holding a weapon is now consistent between SD and HD modes Improved translation in various languages Dynamic lighting now corresponds more accurately to the original games A special outfit for Nightmare in Vegas added Bloody T-Rex Lara outfit now available in Photo Mode New Photo Mode poses Lara’s hair no longer expands/contracts in HD mode Addressed graphical issues on many doors where the textures would flash rapidly Improved rain, fire, and smoke effects Tomb Raider I: Windows in Natla’s Mines are now properly transparent Toned down the red mist effect in cutscene with Natla placing the Scion in the Atlantis level Lara can now destroy the Scion with all weapons Updated lightning in Thor room of St. Francis’ Folly Updated missing textures in The Lost Valley Flare control option is no longer grayed out in Tomb Raider I Updated skybox for Lara’s Home Tomb Raider II: Updated spiderweb textures in HD mode Lara now properly grabs ledges when running off and holding the grab buttons Resolved missing muzzle flashes in cutscenes Resolved camera twitching when Lara approaches the ledge in Living Quarters Updated incorrect textures on the walls in The Deck Resolved small gap between some textures in The Great Wall Lights in HD mode in Wreck of the Maria Doria now flicker correctly Wall textures in Wreck of the Maria Doria now match SD and HD modes Resolved small gaps in between some textures in Venice Gondolas are now breakable regardless of the positioning of the other boat Proper chimney textures are now present in HD mode of Bartoli’s Hideout Graphical overhaul of all Wreck of Maria Doria levels Opera dome is now visible from the outside in level Opera House Updated skyboxes for Lara’s Home, Tibetan Foothills, Barkhang Monastery Missing waterfall added in Temple of Xian Music tracks no longer repeat Tomb Raider III: Updated quicksand to have VFX in HD mode Foliage textures updated to be more transparent When Lara collects her items back in High Security Compound, all the items now appear in the preview display when you pick them up 3D models of Meteorite Artifacts were not transparent in HD mode Updated hard-to-spot platforms in Lost City of Tinnos in HD mode Updated missing textures in Lost City of Tinnos Black water texture is no longer visible in Lost City of Tinnos and Madubu Gorge Updated lighting in caves in Madubu Gorge It’s now more clear that some walls are climbable in Madubu Gorge HD mode Updated lighting in RX-Tech Mines for HD mode Resolved missing textures in RX-Tech Mines in HD mode Crevice is clearly visible in the ice wall in HD mode in RX-Tech Mines Arrow on sign now turns off when using railroad switcher in RX-Tech Mines Resolved several gaps in textures in Nevada Desert Environments from other rooms are no longer visible in sections of Nevada Desert Lara no longer dies when jumping near a wall of spikes in Willard’s Lair Environments from other rooms are no longer visible in sections of Shakespeare Cliff Willard is now holding elevator remote in cutscene after completing Antarctica Resolved missing textures in Area 51 Character models no longer disappear during cutscene in Aldwych The radar texture in High Security Compound does not disappear anymore when viewed from certain angles. Vent hole in hut roof is now transparent in Coastal Village Sparkling mutagen in Sleeping with the Fishes now look brighter in HD mode Lud’s Gate and Aldwych lighting overhaul Home chandeliers updated to better match the original model Graphical overhaul of The Lost Artifact levels Added a skybox for Lud's Gate Updated skyboxes for Highland Fling, Willard’s Lair and It’s a Madhouse! LINK
  2. Tomb Raider I-III Remastered - Update 2 | Patch Notes Tomb Raider I-III Remastered Update 2 is out now on all platforms! Full patch notes can be found below: All Games: Epic Games Store title build now launches in fullscreen mode on initial launch rather than windowed mode Lara’s character now disappears when the camera gets too close instead of clipping through her head Fixed issue where Steam achievements would sometimes have the wrong descriptions Action indicator will not display if Lara is unable to interact with an object Achievement “Ready to Raid” now unlocks when completing the proper conditions Achievement “Exaggerated Threat” now only unlocks when completing the proper conditions Achievement “Gifts of Wonderland” now unlocks when completing the proper conditions The Default Photo Mode pose where Lara is not holding a weapon is now consistent between SD and HD modes Improved translation in various languages Dynamic lighting now corresponds more accurately to the original games A special outfit for Nightmare in Vegas added Bloody T-Rex Lara outfit now available in Photo Mode New Photo Mode poses Lara’s hair no longer expands/contracts in HD mode Addressed graphical issues on many doors where the textures would flash rapidly Improved rain, fire, and smoke effects Tomb Raider I: Windows in Natla’s Mines are now properly transparent Toned down the red mist effect in cutscene with Natla placing the Scion in the Atlantis level Lara can now destroy the Scion with all weapons Updated lightning in Thor room of St. Francis’ Folly Updated missing textures in The Lost Valley Flare control option is no longer grayed out in Tomb Raider I Updated skybox for Lara’s Home Tomb Raider II: Updated spiderweb textures in HD mode Lara now properly grabs ledges when running off and holding the grab buttons Resolved missing muzzle flashes in cutscenes Resolved camera twitching when Lara approaches the ledge in Living Quarters Updated incorrect textures on the walls in The Deck Resolved small gap between some textures in The Great Wall Lights in HD mode in Wreck of the Maria Doria now flicker correctly Wall textures in Wreck of the Maria Doria now match SD and HD modes Resolved small gaps in between some textures in Venice Gondolas are now breakable regardless of the positioning of the other boat Proper chimney textures are now present in HD mode of Bartoli’s Hideout Graphical overhaul of all Wreck of Maria Doria levels Opera dome is now visible from the outside in level Opera House Updated skyboxes for Lara’s Home, Tibetan Foothills, Barkhang Monastery Missing waterfall added in Temple of Xian Music tracks no longer repeat Tomb Raider III: Updated quicksand to have VFX in HD mode Foliage textures updated to be more transparent When Lara collects her items back in High Security Compound, all the items now appear in the preview display when you pick them up 3D models of Meteorite Artifacts were not transparent in HD mode Updated hard-to-spot platforms in Lost City of Tinnos in HD mode Updated missing textures in Lost City of Tinnos Black water texture is no longer visible in Lost City of Tinnos and Madubu Gorge Updated lighting in caves in Madubu Gorge It’s now more clear that some walls are climbable in Madubu Gorge HD mode Updated lighting in RX-Tech Mines for HD mode Resolved missing textures in RX-Tech Mines in HD mode Crevice is clearly visible in the ice wall in HD mode in RX-Tech Mines Arrow on sign now turns off when using railroad switcher in RX-Tech Mines Resolved several gaps in textures in Nevada Desert Environments from other rooms are no longer visible in sections of Nevada Desert Lara no longer dies when jumping near a wall of spikes in Willard’s Lair Environments from other rooms are no longer visible in sections of Shakespeare Cliff Willard is now holding elevator remote in cutscene after completing Antarctica Resolved missing textures in Area 51 Character models no longer disappear during cutscene in Aldwych The radar texture in High Security Compound does not disappear anymore when viewed from certain angles. Vent hole in hut roof is now transparent in Coastal Village Sparkling mutagen in Sleeping with the Fishes now look brighter in HD mode Lud’s Gate and Aldwych lighting overhaul Home chandeliers updated to better match the original model Graphical overhaul of The Lost Artifact levels Added a skybox for Lud's Gate Updated skyboxes for Highland Fling, Willard’s Lair and It’s a Madhouse! LINK
  3. BAFTA Poll Recognizes Lara Croft as ‘Most Iconic Video Game Character of All Time’ The British Academy of Film and Television Arts (BAFTA) recognized Lara Croft this week as ‘The Most Iconic Video Game Character of All Time.’ 4,000 gamers contributed to the decision in BAFTA’s Players’ Poll, which pitted 20 household names against one another for the crown – including staples like Pikachu, Mario, and Sonic the Hedgehog. The poll went live ahead of the BAFTA Games Awards on April 11, where Lara Croft’s original voice actress Shelley Blond will present an award. Speaking to BBC Newsbeat, Blond says: “What’s so iconic about Lara Croft is the fact that she is a female lead in a video game.” “She’s all about girl power and female empowerment. She’s at the forefront, she is what the adventure is.” LINK
  4. The Tomb Raider Experience Seattle: Escape from the Temple of Fire Coming This Year Crystal Dynamics is excited to announce its collaboration with Hourglass Attractions LLC to create a one-of-a-kind, live-action experience, pulling the TOMB RAIDER franchise out of consoles, film, and television and into Seattle’s iconic downtown waterfront. Spearheaded by the same team that designed the award-winning Evil Dead 2™ and Arkham Horror: Mystery at Innsmouth™ escape rooms, The Tomb Raider Experience Seattle: Escape from the Temple of Fire is a truly unique entertainment experience, where daring adventurers will join Lara Croft on her exploration of a mysterious temple that has emerged from a volcano and help her protect the dangerous artifact hidden within its ancient walls. Journey beneath a rumbling Chilean volcano, explore an ancient temple, find clues, and solve puzzles, all while being hunted by Natla Technologies. But beware: something even more dangerous than evil scientists might dwell in those forgotten halls — something huge, fiery… and hungry. The Tomb Raider Experience Seattle: Escape from The Temple of Fire is an official TOMB RAIDER experience that will feature extraordinary landscapes, heart-thumping adventures, challenging puzzles, and live actors all working together to bring the TOMB RAIDER world to life. The Tomb Raider™ games have long established themselves as a premier source of entertainment for fans interested in solving puzzles and discovering secrets long-lost to modern civilizations, so a live-action, hands-on experience was the natural extension of that experience. Starting in the fourth quarter of 2024, visitors can join the action along Seattle’s waterfront, close to Pike Place Market. As an official TOMB RAIDER experience, The Tomb Raider Experience Seattle: Escape from the Temple of Fire invites families and friends to become part of the action and be immersed in the thrilling world of TOMB RAIDER. It’s perfect for both action-lovers and puzzle-solvers, combining the best of both to whisk visitors away on the adventure of a lifetime! MORE INFO HERE / LINK TO ORIGINAL ARTICLE HERE
  5. Patch Notes for Tomb Raider I-III Remastered Tomb Raider I-III - Patch Notes Hey there, Raiders! A patch for Tomb Raider I-III Remastered goes live today on all platforms at 1 p.m. CST / 11 a.m. PST and includes the following: Added missing HD textures Updated textures under ladders to no longer be impacted by camera movement Updated lighting in certain dimly lit areas Resolved textures that would occasionally disappear depending on camera positioning Reworked pickup items in dimly lit locations to be more visible Tomb Raider I: Fixed image sizes so paintings were no longer cropped in Lara’s Home Resolved partial missing door in the Egypt level Updated textures on key pickups to be more visible Updated lava textures to not be transparent when viewed at certain angles Tomb Raider II: Resolved a crash that would occur in the Home Sweet Home level Updated hitbox for spiders in the The Great Wall level Updated misplaced secrets in Golden Mask levels Snowmobile no longer rides backwards when firing in Modern Controls Updated door handles to include proper textures in Diving Area level Updated HD molten gold texture in the Kingdom level Updated snow camouflage in HD mode in The Cold War level Tomb Raider III: Updated quicksand textures in HD mode Waterfall no longer disappears when switching the levels in the control room of Nevada Desert Gem is now visible in the Furnace of the Gods level Secret level All Hallows now triggers properly Skybox details are now visible in HD mode at beginning of Shakespeare Cliff LINK
  6. Patch Notes for Tomb Raider I-III Remastered Tomb Raider I-III - Patch Notes Hey there, Raiders! A patch for Tomb Raider I-III Remastered goes live today on all platforms at 1 p.m. CST / 11 a.m. PST and includes the following: Added missing HD textures Updated textures under ladders to no longer be impacted by camera movement Updated lighting in certain dimly lit areas Resolved textures that would occasionally disappear depending on camera positioning Reworked pickup items in dimly lit locations to be more visible Tomb Raider I: Fixed image sizes so paintings were no longer cropped in Lara’s Home Resolved partial missing door in the Egypt level Updated textures on key pickups to be more visible Updated lava textures to not be transparent when viewed at certain angles Tomb Raider II: Resolved a crash that would occur in the Home Sweet Home level Updated hitbox for spiders in the The Great Wall level Updated misplaced secrets in Golden Mask levels Snowmobile no longer rides backwards when firing in Modern Controls Updated door handles to include proper textures in Diving Area level Updated HD molten gold texture in the Kingdom level Updated snow camouflage in HD mode in The Cold War level Tomb Raider III: Updated quicksand textures in HD mode Waterfall no longer disappears when switching the levels in the control room of Nevada Desert Gem is now visible in the Furnace of the Gods level Secret level All Hallows now triggers properly Skybox details are now visible in HD mode at beginning of Shakespeare Cliff LINK
  7. Tomb Raider I-III Remastered Update 1 Announcement We thank the passionate Tomb Raider community for your continued support, shares, and feedback on Tomb Raider I-III Remastered. We’re overjoyed and overwhelmed with the response from the community. We currently are working on the first update, which we anticipate will launch in the next few weeks. We appreciate your patience as we want to ensure that the quality is meeting the needs and expectations of our community. In regards to the Epic Games Store build and related stories… A development build with incomplete assets has been available for download on the Epic Games Store. Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version. LINK
  8. The Troubled Development Of Tomb Raider Well made video on what it took to make the Core Design games every year.
  9. The Surprising Story Behind Tomb Raider 1-3 Remastered
  10. Thanks for posting. If I find anything I'll put it here.
  11. I'm sure patches are coming soon. They are probably reading online little bugs people are having. I hope they do 4,5 & 6 next!
×
×
  • Create New...