Jump to content


Photo

Bonus Level?!!!!!


  • Please log in to reply
7 replies to this topic

#1 Raider Man

Raider Man

    Advanced Member

  • Members
  • PipPipPip
  • 651 posts

Posted 26 July 2008 - 02:32 PM

I heard that if you bring all the rewards, they will open you a bonus level! Is that true?!!!!!!
When the happy ending of mine come?! :(


#2 Ms.Croft

Ms.Croft

    Maniac On The Loose

  • ModRaider
  • PipPipPip
  • 1,068 posts

Posted 26 July 2008 - 02:49 PM

Yes, it is true.

The level is called Style Units (I think, can't remember perfectly), and it's basically a level the designers created to test the 4 main locations of Tomb Raider (Peru, Greece, Egypt, etc...). As you progress throughout the level, the surroundings change to suit the current location.

The level doesn't have an end, and it's cyclical (You end where you began).

Quite interesting with the commentary turned on!

MsC


LaraMel Creative Arts Industry, "We give 'em Teeth!"

#3 Raider Man

Raider Man

    Advanced Member

  • Members
  • PipPipPip
  • 651 posts

Posted 27 July 2008 - 03:22 AM

biggrin.gif LOL!! Thanks woho.gif

Edited by Raider Man, 27 July 2008 - 03:31 AM.

When the happy ending of mine come?! :(

#4 trfan518

trfan518

    Advanced Member

  • Members
  • PipPipPip
  • 182 posts

Posted 12 August 2008 - 12:18 AM

QUOTE (Ms.Croft @ Jul 26 2008, 03:49 PM) <{POST_SNAPBACK}>
Yes, it is true.

The level is called Style Units (I think, can't remember perfectly), and it's basically a level the designers created to test the 4 main locations of Tomb Raider (Peru, Greece, Egypt, etc...). As you progress throughout the level, the surroundings change to suit the current location.

The level doesn't have an end, and it's cyclical (You end where you began).

Quite interesting with the commentary turned on!

MsC


thats not really considered a level IMO, but rather just like a bonus that we can see what they experimented with.


#5 Demon_Knight69

Demon_Knight69

    The Lord of Darkness

  • Members
  • PipPipPip
  • 1,550 posts

Posted 18 November 2008 - 05:56 AM

I thought the Egypt part of that "Level" looked pretty koo. Too bad they didn't but that area into the actual game

nightwish_logo.jpg


#6 Guest_Fusion_*

Guest_Fusion_*
  • Guests

Posted 18 November 2008 - 07:47 PM

the peru bit had a lot more plant detail too, looks they cut some graphical designs maybe to make TRU look better

#7 Ms.Croft

Ms.Croft

    Maniac On The Loose

  • ModRaider
  • PipPipPip
  • 1,068 posts

Posted 19 November 2008 - 08:02 AM

QUOTE (Fusion @ Nov 18 2008, 07:47 PM) <{POST_SNAPBACK}>
the peru bit had a lot more plant detail too, looks they cut some graphical designs maybe to make TRU look better


It was most likely due to the framerate. It was a last-gen game afterall and was designed to run on the PS2, and adding far too much plant clutter would slow the game down, which is why they created that level afterall, to test the environments out.

MsC


LaraMel Creative Arts Industry, "We give 'em Teeth!"

#8 Demon_Knight69

Demon_Knight69

    The Lord of Darkness

  • Members
  • PipPipPip
  • 1,550 posts

Posted 21 November 2008 - 02:52 AM

I will say that "playing" a level without any badies is a good level to practice moves and things in, instead of doing it in the manor. You had actual environments to practice in. Plus, it was kinda cool to see how they made the levels. And agin, nice to "play" a level without having someting jump out at you trying to kill you LOL.

nightwish_logo.jpg





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users