Lara Croft Online Tomb Raider Forum: XNA Lara 3D Tomb Raider Underworld Application by Dusan - Lara Croft Online Tomb Raider Forum

Jump to content

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

XNA Lara 3D Tomb Raider Underworld Application by Dusan

#41 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 20 August 2009 - 07:55 AM

Now updated to version 7.1 Update: version 7.1
- new image quick-save command: dramatically speeds up the process of saving series of screen shots. Saving an image is now only a matter of pressing a single key: F5.
All images are saved into the folder "XNALara\images". When the first image is being saved, a dialog window will pop up, allowing the user to set image parameters. These settings will then be used for any subsequently saved images.
IPB Image

To Infinity and Beyond!

0

#42 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 15 September 2009 - 11:53 PM

Application updated to version 7.1.5 in the goodies section.


IPB Image

To Infinity and Beyond!

0

#43 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 02 December 2009 - 10:00 PM

XNA Lara App recently updated to version 7.17 with some fixes
IPB Image

To Infinity and Beyond!

0

#44 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 13 December 2009 - 09:48 PM

XNA Lara by Dusan updated to version 7.2

Update: version 7.2
- added new options to the Load Scene command, it is now possible to load various components of the scene separately (models, lights, camera etc.)
- some internal changes were made to speed up the process of creating mods
IPB Image

To Infinity and Beyond!

0

#45 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 18 January 2010 - 10:38 PM

New Version 7.3.1 Get the update from our XNA section under Core Files here.

Updates from 7.2 to 7.3.1 are:

Update: version 7.3.1
- a bug fix: movement transformations of bones were imported incorrectly when loading a scene. It's fixed now. Thanks to Phenyx who pointed out this bug to me.


Update: version 7.3
- new menu command Clone selected model: it will create a clone of the currently selected/active model; the clone will be created on the exactly same position as the original model (use Ctrl+click on the ground to place it somewhere else), with the same scale and pose applied to it


Update: version 7.2.5
Using the Scale textbox, scale of models can now be defined for axes X, Y and Z independently:
If only one scale value is provided, it is applied to all 3 axes:
Scale: 1.5
If three values are provided (separated by a space or a semicolon), they are applied to the corresponding axes:
Scale: -1 1 1
Scale: -1.0; 1.0; 1.0
This can be particularly useful for flipping a model along a particular axis using a negative scale (as in the example above).
IPB Image

To Infinity and Beyond!

0

#46 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 21 February 2010 - 10:47 PM

Updated to new version 7.5 Update your Core Files Here


Update: version 7.5
- Undo command: the shortcuts are Ctrl+Z and NumPad5
- it only works for bone transforms
Update: version 7.4
- four image post-processing filters/parameters implemented: Brightness, Gamma, Contrast, Saturation accessible through the menu Options > Post-processing parameters. They influence the whole image (in realtime) and can be used to tweak the rendered image or to create interesting visual effects.
IPB Image

To Infinity and Beyond!

0

#47 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 06 April 2010 - 11:46 PM

Update to Version 7.8
IPB Image

To Infinity and Beyond!

0

#48 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 02 May 2010 - 02:13 PM

Updated to version 7.9.1
IPB Image

To Infinity and Beyond!

0

#49 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 24 May 2010 - 06:54 PM

Updated to version 8.0.1

Update: version 8.0.1
- there is a new checkbox at the bottom of the Lighting parameters window called "force shaders v3.0"
- anyone experiencing problems when the 2nd light source is ON and the 3rd light source is OFF should check this checkbox
- the program will remember your settings (it is stored in the file XNALara.cfg)


Update: version 8.0
- XNALara now supports up to 3 independent light sources
- note that for all 3 lights to work, your graphic card must support vertex and pixel shaders v3.0
IPB Image

To Infinity and Beyond!

0

#50 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 30 May 2010 - 05:55 AM

Updated to version 8.2

Update: version 8.2
- two new global rendering options: menu Options > Enable light maps and Options > Enable bump maps
- (the bump map part was motivated by amaris' technical problems on his computer, the light map part I added for the sake of completeness)
- they are probably not directly useful for rendering as such but together with the existing Options > Display textures these three can serve as helpful "debugging" tools
IPB Image

To Infinity and Beyond!

0

#51 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 05 June 2010 - 06:09 AM

Updated to version 8.3.7

The latest update will put you up to date to all the recent updated features.

Update: version 8.3.7
- bug fix: the OBJ models can be rotated and moved... again


Update: version 8.3.6
- I added a shortcut (F8) for the dynamic reloading of textures


Update: version 8.3.5
- new menu command: File > Reload textures of selected model
- this should make life a lot easier for all texture modders (dynamic reload/refresh of textures)
IPB Image

To Infinity and Beyond!

0

#52 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 19 July 2010 - 10:52 PM

Updated to 8.6 just download and update your files
IPB Image

To Infinity and Beyond!

0

#53 User is offline   cincosacos 

  • Newbie
  • Pip
  • Group: Members
  • Posts: 1
  • Joined: 11-August 10

Posted 11 August 2010 - 10:26 AM

I am new and trying to get the XNALara program, yet all the links to files I find end up in a 404 error. Suggestions?
0

#54 User is offline   Tom@LCO 

  • Administrator
  • PipPipPip
  • Group: Administrators
  • Posts: 696
  • Joined: 23-July 06

Posted 11 August 2010 - 06:49 PM

View Postcincosacos, on 11 August 2010 - 11:26 AM, said:

I am new and trying to get the XNALara program, yet all the links to files I find end up in a 404 error. Suggestions?


Send me a pm with your email and I'll send it until I get the downloads back up and running.
IPB Image

To Infinity and Beyond!

0

Share this topic:


  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users