XNA Lara 3D Tomb Raider Underworld Application by Dusan
#41
Posted 20 August 2009 - 07:55 AM
- new image quick-save command: dramatically speeds up the process of saving series of screen shots. Saving an image is now only a matter of pressing a single key: F5.
All images are saved into the folder "XNALara\images". When the first image is being saved, a dialog window will pop up, allowing the user to set image parameters. These settings will then be used for any subsequently saved images.

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#42
Posted 15 September 2009 - 11:53 PM

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#44
Posted 13 December 2009 - 09:48 PM
Update: version 7.2
- added new options to the Load Scene command, it is now possible to load various components of the scene separately (models, lights, camera etc.)
- some internal changes were made to speed up the process of creating mods

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#45
Posted 18 January 2010 - 10:38 PM
Updates from 7.2 to 7.3.1 are:
Update: version 7.3.1
- a bug fix: movement transformations of bones were imported incorrectly when loading a scene. It's fixed now. Thanks to Phenyx who pointed out this bug to me.
Update: version 7.3
- new menu command Clone selected model: it will create a clone of the currently selected/active model; the clone will be created on the exactly same position as the original model (use Ctrl+click on the ground to place it somewhere else), with the same scale and pose applied to it
Update: version 7.2.5
Using the Scale textbox, scale of models can now be defined for axes X, Y and Z independently:
If only one scale value is provided, it is applied to all 3 axes:
Scale: 1.5
If three values are provided (separated by a space or a semicolon), they are applied to the corresponding axes:
Scale: -1 1 1
Scale: -1.0; 1.0; 1.0
This can be particularly useful for flipping a model along a particular axis using a negative scale (as in the example above).

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#46
Posted 21 February 2010 - 10:47 PM
Update: version 7.5
- Undo command: the shortcuts are Ctrl+Z and NumPad5
- it only works for bone transforms
Update: version 7.4
- four image post-processing filters/parameters implemented: Brightness, Gamma, Contrast, Saturation accessible through the menu Options > Post-processing parameters. They influence the whole image (in realtime) and can be used to tweak the rendered image or to create interesting visual effects.

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#49
Posted 24 May 2010 - 06:54 PM
Update: version 8.0.1
- there is a new checkbox at the bottom of the Lighting parameters window called "force shaders v3.0"
- anyone experiencing problems when the 2nd light source is ON and the 3rd light source is OFF should check this checkbox
- the program will remember your settings (it is stored in the file XNALara.cfg)
Update: version 8.0
- XNALara now supports up to 3 independent light sources
- note that for all 3 lights to work, your graphic card must support vertex and pixel shaders v3.0

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#50
Posted 30 May 2010 - 05:55 AM
Update: version 8.2
- two new global rendering options: menu Options > Enable light maps and Options > Enable bump maps
- (the bump map part was motivated by amaris' technical problems on his computer, the light map part I added for the sake of completeness)
- they are probably not directly useful for rendering as such but together with the existing Options > Display textures these three can serve as helpful "debugging" tools

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#51
Posted 05 June 2010 - 06:09 AM
The latest update will put you up to date to all the recent updated features.
Update: version 8.3.7
- bug fix: the OBJ models can be rotated and moved... again
Update: version 8.3.6
- I added a shortcut (F8) for the dynamic reloading of textures
Update: version 8.3.5
- new menu command: File > Reload textures of selected model
- this should make life a lot easier for all texture modders (dynamic reload/refresh of textures)

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#53
Posted 11 August 2010 - 10:26 AM
#54
Posted 11 August 2010 - 06:49 PM
cincosacos, on 11 August 2010 - 11:26 AM, said:
Send me a pm with your email and I'll send it until I get the downloads back up and running.

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