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Stellalune

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  1. Welcome to LCO and Rise of the TR, Bendmak! Sorry for the delay getting back to you. This game incorporates quite a bit of gear gating, meaning you won't be able to access certain areas, collectibles, etc., until you unlock specific pieces of gear, such as rope arrows, explosives, etc. Most levels are not intended to be 100% complete on the first pass but will require you to go back and clean up once you have all of the necessary equipment. If you've done everything you think you can do in a specific area but still don't have 100%, it's probably fine to follow the story and plan to return later. Activating Survivial Instinct and/or following the Story Objective beacon on your map should take you where you need to go to advance the plot. If you can't figure out where to go specifically, you might try referencing the current objective from the in-game map (e.g., "Use the communication cables to zip line into the prison grounds") with my walkthrough. The blue subheadings in my text should mach each of the in-game objectives. That particular section is here: https://tombraiders.net/stella/walks/TR10walk/05C-logging-camp.html#detail4 As for locating specific documents, relics, etc., you could also reference my Quick Collectibles guides for each level. They'll tell you whether you need special equipment to reach them, whether they're accessible right away or not until later, etc. There are a few minor spoilers but nothing major in terms of plot points. Quick guides are here: https://tombraiders.net/stella/walks/TR10walk/collectibles.html You didn't ask, but I'm a busybody 😁, so I also recommend changing save slots every now and then, in case you run into a bug or get into a difficult fight and wish you had more ammo or better gear. Then you can reload the earlier save and gear up before jumping into the harder section. This page includes info on that, as well as a lot of other general tips: https://tombraiders.net/stella/walks/controls/TR10controls.html#saveload If you have any other questions, can't figure out how a particular control or feature works, etc., feel free to ask here or contact me directly. I love this game and I'm happy to help other people enjoy it more. Happy holidays! Stella
  2. Hi, Donna. The grapple is more than a little wonky in this game. You have the right idea though. Stand under the left side of the platform, fairly near it but not directly under the wooden part. Then jump up and press Grapple to hook the edge. This video clip shows the sequence. If it's not working, maybe try reloading the last checkpoint or even just jumping off the cliff to kill Lara so the game reloads. Resetting the area may help. Good luck! https://youtu.be/-x3_vVnCc2A
  3. Sorry I didn't see this sooner, but I'm glad it worked out. I was going to suggest reloading an earlier checkpoint. Xbox actually has some hidden saves that you can access by going to the Load Game screen then holding both trigger buttons. I'm glad you didn't have to lose too much progress, and I apprecate you posting your fix in case someone else needs it.
  4. It's been a while since I played Rise, but I have screenshots and a video for that section at https://tombraiders.net/stella/walks/TR10walk/11-orrery.html#detail3. If you're still having trouble after following that sequence, let me know and I'll fire up the game to try and figure it out. Good luck!
  5. Hey, Donna. The most commonly missed items are challenges and collectibles in Cozumel, since that area of the map is separate from the main map. I also have a few other suggestions and a checklist here: https://tombraiders.net/stella/walks/TR11walk/100-percent.html Hopefully that will help, but if you still can't figure it out come back and we'll look into it further. Good luck!
  6. Yeah, there are quite a few places where the return path is different than the path Lara took during the story. Sometimes new base camps appear. Sometimes she destroys terrain. So I'd recommend checking the quick collectibles guide for the Cenote. I have only a rough recollection of that area since it's been a while since I played, but the quick guides tell you the fastest way to eacj item from the nearest base camp. https://tombraiders.net/stella/walks/TR11walk/collectibles.html
  7. Hi, Donna. It's definitely possible to figure out what you're missing. My first suggestion would be to compare your in-game map to my annotated level map for the Hidden City. Maybe you can spot the missing document that way. Once you've zeroed in on what you need, this quick collectibles guide for Paititi documents, should help you find it. The documents are numbered in green on my map, in the order I describe them in the walkthrough, so it's kind of arbitrary but hopefully still helpful. I also have a list of all major collectibles by story/dialect, which corresponds to the one on the in-game Artifacts screen. That list then links to the walkthroughs and quick guides. Good luck!
  8. Yes, holding Jump does lengthen the distance a bit, both on keyboard and controller. I tend to forget that since it's become kind of second-nature to me at this point. Sorry I didn't think of it to start, but I'm glad it worked out. I will try to remember to add a note to that section of the walkthrough.
  9. Hi. I'm thinking it's a bug, but unfortunately I don't have a ready solution. There's a thread on Reddit where someone discusses running into a similar problem: https://www.reddit.com/r/TombRaider/comments/9q4079/stuck_on_the_eye_of_the_serpent_details_in/. A few people offered suggestions, such as reloading an earlier save in order to 'rebuild' that area as you enter it, and making sure to jump rather than drop off the grapple once it finally connects. Not sure if any of those helped though. The OP didn't follow up. I don't know if they found a solution or if they're still on Reddit, but I just posted there in case they might see it. I don't know if Windows save files work in the Linux game, but I have a selection of saves on my site if you want to try and download one for that section. https://tombraiders.net/stella/savegame/TR11saves.html
  10. Sounds like a bug to me. Sorry I didn't see your post until this morning. I would have suggested reloading, reverting to an earlier save, or trying a save file from my site. Replying anyway just to let you know I saw this and to drop the save file link for anyone who might be googling this same issue later on. Glad it worked out.
  11. It's been a while since I played the game, and i dont remember the climbing being especially hinky, but maybe you encountered a bug that I didn't. Here's my guide for that area: https://tombraiders.net/stella/walks/TR11walk/details/jungle-4.html Another thing that occurs to me is the autosave sending you back to the entrance may actually be a good thing. Check your map and see if you have everything from inside the crypt (a survival cache, two documents, and the sarcophagus loot). There is an archivist map between the sarcophagus and the exit. Maps are handy but not required for 100%, so it might be ok to just continue from there. Good luck!
  12. It sounds like a bug, though it's not one I've heard of before. Maybe try fast traveling to a different area, then back to that location to see if forcing the game to reload the level helps. Loading an earlier save can sometimes also squash random bugs. If you don't have a convenient recent save, the XO version stores hidden backup saves. Open the Load Game screen and hold both trigger buttons to show the hidden saves. Good luck and if you have time, let us know how it works out.
  13. What Tom said. Also, if adjusting your settings doesn't help, and you are in fact playing on PC, you can download a save file for a point after that sequence here: https://tombraiders.net/stella/savegame/TR9saves.html
  14. I usually try to get the grenade launcher attachment for the rifle from the Supply Shack before facing him. Then it's just one or two grenades and, boom! He's history. I do have a few other suggestions in my walkthrough at https://tombraiders.net/stella/walks/TR10walk/07A-geothermal-valley.html#detail15
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