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jkirkman01

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About jkirkman01

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  1. You are on the way back from rescuing Unaratu and have just pulled one archer off a cliff, right? *IF* (and it is a big if) I remember correctly, there is a wooden ramp to the right of the decorated door and you jump off and grab a climbing wall. If that isn't it, check Stella's walkthrough and guide at: https://tombraiders.net/stella/tomb11.html under "Area 11: The Hidden City (Upper Paititi)" and locate where you are and where to go. Have Fun!
  2. Things that took me a long time to notice: Cozumel The “fake” implied defaced date of 13, 0, 0, 0, 0 is the end of the long count on 21 December 2012 that spawned those two terrible movies and a lot of pop culture woo. (I also checked Lara’s math on the difference between that and 8, 0, 0, 0, 0, and, yes, it is around 2000 years.) Peru Jungle The airplane wreckage has two right wings. No wonder the plane broke in two and crashed. Percy Fawcett served in the Royal Artillery. As mentioned in another thread on this board that I can’t locate right now, you don’t actually have to fight
  3. I play on PC--for that you hit the ESC key, then choose "Save Game", then pick your save slot. Stella has this to say about the other platforms "On Xbox or PS4, open the Pause Menu and choose Change Save Slot." If this doesn't help, tell us what platform you are on and someone who plays on that platform will chip in to assist you.
  4. Hi! Once you talk to the little boy (Etzli) in the cave you start the final segments of the main story, and won't be able to fast travel anywhere until the main story is complete. There is one campfire/base camp in this part of the story, and you can add skills, change outfits, and change weapons there, but cannot fast travel anywhere. Because of this, before you start, you might want to save the game in a new spot before you talk to the boy--that way, if things don't work out, you can get back to where you were. Once the main story line is completed, you will have the option to continue
  5. It is ok. The outside world is bigger than 100 Paititi's. 8-)
  6. I feel you on shotguns. That stupid side-by-side is going to get me killed on my “Percy” run. DO a bow-only run—it is fun, As for bow damage, well, the devs did such a pathetic job on gun stats that I regard all the weapon stats as suspect. For instance—the break action shotgun is displayed as having a higher rate of fire and reload speed than the various Bishop 600 incarnations, which is ludicrous. Sure it does, for two shots… As opposed to say, Far Cry, that sort of absurdity makes me think none of the devs has ever been to the range. Thanks for commenting,
  7. Just finished a bow-only run, and I found it a lot of fun. The game was a Game +, so I started with almost all skills plus my Eagle bonus skills, and soon enough had the other useful bonus skills as well. I also set the combat to “Easy”. To be clear, I did not do this run for the challenge—I am 56 with arthritis in my hands and wanted this run as easy as possible. I did it for fun and to experience the combat sequences in a new way and think about them differently. Starting with Sip’s Strike (increased charged shot damage against armored enemies when using a bow) and Sip’s Quiver (loose up
  8. Stella, I saw your note about this jump in your walkthrough, and just happened to be in this area today on my 4th play-through, so I saved at the checkpoint and went back later to see what I was doing and what worked reliably. Playing on PC with mouse and keyboard (well, mouse and gaming keypad). What works multiple times in a row for me: Walk up to ledge after checkpoint. Take my hand off the mouse and leave it off for the duration. Grapple-jump to rough patch. Do not adjust Lara, the camera, or anything. Wall run back and forth, letting the wall crumble, until I am feeling brave, then
  9. Thanks. I went through a stretch leaving Kuwaq Yaku where almost none of them were displaying, then got to Paititi and did a major sweep of the lower city and almost all of them were, so, shrug? I'm convinced now after making the change in the graphics settings that I am seeing what other PC players are seeing and am satisfied. I did do spot checks against your screenshots trying to catch one that was blinking for you and not me, but the ones I checked all seemed to agree. A lot of the ones that *are* blinking are like a 3 watt bulb and I actually get the interact graphic to dig them up be
  10. TLDR/Summary: On PC, about what percentage of survival caches should I see blinking? I get around half. Rambling version: Running SotTR on PC with a GTX 970 and latest nVidia drivers. Only about 6 of them blinked for me in RotTR, but I had read comments from others that a lot of them didn’t have a visible blink due to lighting conditions/whatever, so it didn’t alarm me and I found them by luck, Stella’s most excellent descriptions, or by finding the backpacks (thanks largely to Stella) and going back and waypointing them. On my first play through of SotTR, though, exactly zero of t
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