Tom@LCO Posted May 13, 2009 Author Report Share Posted May 13, 2009 Updated 5.9.1 New Albino Spider and Cube added and New Download in that section for fan made Objects at 138mb and data files now at 322mb Quote Link to comment Share on other sites More sharing options...
Rika_Croft Posted May 15, 2009 Report Share Posted May 15, 2009 haha this is so cool. I have to download it on my desktop. And it looks so easy to use, much easier than rhino. I tried drawing Lara on that, and it did not work out well at all lolz. Quote Link to comment Share on other sites More sharing options...
Demon_Knight69 Posted May 17, 2009 Report Share Posted May 17, 2009 I cannot get the program to work. It says it needs a frame net thing: What is it and where can I get it? Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 17, 2009 Author Report Share Posted May 17, 2009 I cannot get the program to work. It says it needs a frame net thing: What is it and where can I get it? Here Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 20, 2009 Author Report Share Posted May 20, 2009 Applicated update to version 6.1 and data files updated with Underworld Ship and Tree Foliage. The XNA Lara mega data pack complete now at 380mb Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 27, 2009 Author Report Share Posted May 27, 2009 XNA Lara now updated to version 6.2 and updated character files and all accessories now updated at 383 mb with new hair additions and wings. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 31, 2009 Author Report Share Posted May 31, 2009 XNA Lara now updated to version 6.3 and updated character files and all accessories now updated at 393 mb with new Croft Manor Back added. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted June 4, 2009 Author Report Share Posted June 4, 2009 XNA Lara now updated to version 6.4 Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted June 15, 2009 Author Report Share Posted June 15, 2009 XNA Lara Main App Updated to Version 6.5.6. Fixes some issues with newer objects Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted June 22, 2009 Author Report Share Posted June 22, 2009 Updated now to: version 6.62 - the Dummy object now behaves just like any other object, which means it does appear in the rendered images and it is exported to OBJ files as well. - fixed the problem with bone dots not positioned properly in some cases, now it works for all scales and all camera field-of-view values - OBJ export uses the same coordinate system as OBJ import - texture file names exported to MTL files don't include full paths - item combo box in the Control window displays only the type of the correctly selected model instead of the full path (much shorter) (No need to download the data files if you are up to date only the core files application) Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted June 27, 2009 Author Report Share Posted June 27, 2009 Updated now to: version 6.86 with new improved enhancements so update your files accordingly! Quote Link to comment Share on other sites More sharing options...
wieke croft Posted July 6, 2009 Report Share Posted July 6, 2009 this application was so cool... Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted July 6, 2009 Author Report Share Posted July 6, 2009 Updated now to: version 6.9 new and improved update accordingly! Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted July 16, 2009 Author Report Share Posted July 16, 2009 The latest update is 7.0 new 3D control: Shift + right mouse drag moves the camera forward/backward, i.e. moves the pivot point around which the camera rotates. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted August 12, 2009 Author Report Share Posted August 12, 2009 New Fan Pose Collection added and Executable Date Pack up to version 7.0 Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted August 20, 2009 Author Report Share Posted August 20, 2009 Now updated to version 7.1 Update: version 7.1 - new image quick-save command: dramatically speeds up the process of saving series of screen shots. Saving an image is now only a matter of pressing a single key: F5. All images are saved into the folder "XNALara\images". When the first image is being saved, a dialog window will pop up, allowing the user to set image parameters. These settings will then be used for any subsequently saved images. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted September 16, 2009 Author Report Share Posted September 16, 2009 Application updated to version 7.1.5 in the goodies section. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted December 3, 2009 Author Report Share Posted December 3, 2009 XNA Lara App recently updated to version 7.17 with some fixes Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted December 14, 2009 Author Report Share Posted December 14, 2009 XNA Lara by Dusan updated to version 7.2 Update: version 7.2 - added new options to the Load Scene command, it is now possible to load various components of the scene separately (models, lights, camera etc.) - some internal changes were made to speed up the process of creating mods Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted January 19, 2010 Author Report Share Posted January 19, 2010 New Version 7.3.1 Get the update from our XNA section under Core Files here. Updates from 7.2 to 7.3.1 are: Update: version 7.3.1 - a bug fix: movement transformations of bones were imported incorrectly when loading a scene. It's fixed now. Thanks to Phenyx who pointed out this bug to me. Update: version 7.3 - new menu command Clone selected model: it will create a clone of the currently selected/active model; the clone will be created on the exactly same position as the original model (use Ctrl+click on the ground to place it somewhere else), with the same scale and pose applied to it Update: version 7.2.5 Using the Scale textbox, scale of models can now be defined for axes X, Y and Z independently: If only one scale value is provided, it is applied to all 3 axes: Scale: 1.5 If three values are provided (separated by a space or a semicolon), they are applied to the corresponding axes: Scale: -1 1 1 Scale: -1.0; 1.0; 1.0 This can be particularly useful for flipping a model along a particular axis using a negative scale (as in the example above). Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted February 22, 2010 Author Report Share Posted February 22, 2010 Updated to new version 7.5 Update your Core Files Here Update: version 7.5 - Undo command: the shortcuts are Ctrl+Z and NumPad5 - it only works for bone transforms Update: version 7.4 - four image post-processing filters/parameters implemented: Brightness, Gamma, Contrast, Saturation accessible through the menu Options > Post-processing parameters. They influence the whole image (in realtime) and can be used to tweak the rendered image or to create interesting visual effects. Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted April 7, 2010 Author Report Share Posted April 7, 2010 Update to Version 7.8 Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 2, 2010 Author Report Share Posted May 2, 2010 Updated to version 7.9.1 Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 24, 2010 Author Report Share Posted May 24, 2010 Updated to version 8.0.1 Update: version 8.0.1 - there is a new checkbox at the bottom of the Lighting parameters window called "force shaders v3.0" - anyone experiencing problems when the 2nd light source is ON and the 3rd light source is OFF should check this checkbox - the program will remember your settings (it is stored in the file XNALara.cfg) Update: version 8.0 - XNALara now supports up to 3 independent light sources - note that for all 3 lights to work, your graphic card must support vertex and pixel shaders v3.0 Quote Link to comment Share on other sites More sharing options...
Tom@LCO Posted May 30, 2010 Author Report Share Posted May 30, 2010 Updated to version 8.2 Update: version 8.2 - two new global rendering options: menu Options > Enable light maps and Options > Enable bump maps - (the bump map part was motivated by amaris' technical problems on his computer, the light map part I added for the sake of completeness) - they are probably not directly useful for rendering as such but together with the existing Options > Display textures these three can serve as helpful "debugging" tools Quote Link to comment Share on other sites More sharing options...
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