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Trinity34

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  1. http://officialtombraiderblog.tumblr.com/post/23769100931/world-exclusive-tomb-raider-crossroads-gameplay#disqus_thread
  2. Just For Blasts Montreal now a major player in the game industry By Steve Tilley Sat, March 10, 2007 How does one say "joystick" in French? Another huge player in the video games industry is scouting for digs in Montreal, thanks to a mix of economics, population and perks that makes the city nearly irresistible to companies that create digital diversions. U.K.-based Eidos Interactive, makers of the Tomb Raider series of games starring chesty archeologist Lara Croft, are this week narrowing down their search for Montreal office space. After opening its doors this spring, Eidos Montreal plans to hire 110 people by year's end, then expand the size of the studio to 350 employees by the end of 2009, an investment totalling $50 million. DESIGNERS IN DEMAND They join three other major game development studios in the city -- Ubisoft, Electronic Arts and frequent Disney collaborator Artificial Mind and Movement -- creating a demand for talented video-game designers that may outstrip supply. "We have excellent schools for programming," said Stephane D'Astous, general manager of Eidos Montreal. "The tricky part is the game designers and level designers. There are not a lot of schools in North America that have established programs for those people." Alain Tascan, vice president and studio manager of Electronic Arts Montreal, agrees. "In the short term, it's going to be tough for talent," said Tascan, whose studio created the recently released Nintendo Wii snowboarding game SSX Blur and is finishing work on Army Of Two, a high-octane shooter designed to be played by two people co-operatively. The announcement of Eidos' arrival in Montreal comes on the heels of Ubisoft Montreal unveiling an ambitious six-year, $451-million expansion to its operations. The plan will see Ubisoft's ranks in Quebec swell from 1,600 employees to 3,000 by the end of 2013, with 500 of those new jobs earmarked for a recently created in-house animation studio. "We're going to take the next few years to learn how to make movies," said Ubisoft Montreal communications director Cedric Orvoine, adding that his company is now scouting for script writers, cinematographers and other traditional film-based occupations. ASSASSIN'S CREED The studio's first project will be an eight-minute CGI film based on the upcoming Assassin's Creed video game, due to be released later this year. Orvoine said the Ubisoft studio will also gear up for the future generation of video gaming -- the PlayStation 4 and the successor to the Xbox 360 -- when real-time video game graphics are nearly indistinguishable from today's pre-rendered CGI. The game company executives say Montreal's established roots in digital animation software development and the early presence of Ubisoft helped lay the foundation for the current growth spurt, fueled by a low cost of living, the presence of several major universities nearby and the Quebec government's salary subsidies to game companies. Although there have been some claims of game companies in Montreal trying to poach talented staff from each other, the studios say the competition is now friendly, not cutthroat. "We're all in the same aquarium, and we neeed to respect the ecosystem," said Eidos's D'Astous. "If you want to do harm, or if there's bad blood, you won't last too long." Source: Edmonton Sun
  3. Vancouver still Canada's No. 1 game design locale ... barely By STEVE TILLEY When it comes to bragging rights, Vancouver still holds the title of Canada's largest hub of video game development. But not only is Montreal edging closer to matching Vancouver's tally of nearly 3,000 people working at game design studios, but some feel La Belle Province beats the Left Coast -- maybe even all of North America -- when it comes to quality over quantity. "I wonder if there's a city other than Montreal that generates as many triple-A titles per year by different developers," said Stephane D'Astous, general manager of the soon-to-open Montreal branch of U.K.-based games giant Eidos Interactive. Triple-A titles -- the gaming world's equivalent to Hollywood blockbusters -- pepper the catalogue of Ubisoft Montreal, whose Tom Clancy's Splinter Cell franchise has sold more than 17 million copies while being one of the most critically acclaimed series of the past five years. Montreal-based Artificial Mind and Movement frequently works with animation giants like Disney and Dreamworks, and has produced more than 50 games based on movies and TV shows ranging from Monsters, Inc. to Kim Possible. Eidos, which counts the popular Tomb Raider and Hitman games among its flagship franchises, won't yet reveal what game its Montreal studio will be working on first. But D'Astous said the first project will be part of a well-known and highly regarded existing series. Source: Edmonton Sun Hmm.. wonder what the game series could be....
  4. Exclusive Hitman Casting! IGN knows who is after Agent 47. by Stax March 9, 2007 - During an interview today for his new film Angel-A, IGN was advised by none other than filmmaker Luc Besson that Scottish actor Dougray Scott (Mission: Impossible 2) will co-star in the big-screen version of the Eidos videogame Hitman. Action genre vet Besson is producing the Fox flick along with Chuck Gordon, Adrian Askariah and Daniel Alter. Xavier Gens will direct from a screenplay by Skip Woods. Timothy Olyphant stars in the film as Agent 47, a bald assassin-for-hire who works for the shadowy organization known as The Agency. IGN was told that Scott will play the man pursuing Agent 47. Production begins at the end of this month in Prague for an October 12, 2007 release. Dougray Scott brings with him a measure of fanboy cred given his status as the man first cast as Wolverine in X-Men, only to lose the role to Hugh Jackman after production on M:I-2 ran over schedule. He has also acknowledged being a candidate to replace Pierce Brosnan as James Bond, a role that eventually went to Daniel Craig. Scott's credits include Ever After, Dark Water and Enigma. Before joining the cast of Desperate Housewives, Scott starred in the short-lived NBC series Heist. Source: IGN
  5. Hitman Signs Olyphant Contract set with Deadwood star. by IGN Staff January 18, 2007 - Actor Timothy Olyphant, best known for his role in HBO's popular Deadwood series, has been circling the big-screen adaptation of the Hitman videogame for some time now. Just the other day, Olyphant told members of the press that he was not yet under contract for the film. But things change fast in Hollywood.... Today's Variety is reporting that the actor has now signed on the dotted line to play the lead role of Agent 47 in the 20th Century Fox flick. The trade adds that Fox is eyeing the film as a possible franchise, and they've worked a deal for sequels into Olyphant's agreement. French helmer Xavier Gens will direct from a script by Skip Woods. Luc Besson is producing along with Chuck Gordon and Adrian Askarieh. Daniel Alter co-produces. Vin Diesel had been linked to the lead role, but passed to appear in Babylon A.D. instead. Production on Hitman is set to get underway in Europe this March Olyphant next stars opposite Jennifer Garner in Catch and Release. He'll follow that with the bad guy role in Live Free or Die Hard. Source: IGN
  6. Here is one I resized if anyone wants it...
  7. Looky Looky I am sure once these are added to the gallery at Gamesradar there will be larger versions.
  8. Looky Looky Hold on a minute... is there a way to upload pictures as thumbnails?? Be sure to check out the gallery at Gamesradar.com for more exclusives.
  9. Thanks Tom... can't wait to try it out.
  10. Nice pics everyone!
  11. Ian Livingstone to speak at Asian Game Developers Summit 11/3/2006 The IGDA today announced the details to the Asian Game Developers Summit 2006 (AGDS). They are looking for professionals in the industry, particularly those interested in the growing gaming fields of Malaysia, the Philippines and the rest of Southeast Asia, to come and network at the event. AGDS will take place December 9 - 10, 2006 in Singapore. There will be numerous tracks for those attending to follow, including Business, Production, Technical, Design and Art. Keynotes include Feargus Urquhart, CEO of Obsidian, and Ian Livingstone of Eidos. For more infomation about the AGDS, please visit agdsummit.com. The Asian Game Developers Summit (AGDS) 2006 is an industry conference aimed at promoting game development within the Asian region. The event is jointly organised by developers from the International Game Developers Association (IGDA) of Singapore, Malaysia, and the Philippines. “By game developers, for game developers.” AGDS provides education, networking and business opportunities and serves as a forum for programmers, artist, producers, game designers, audio professionals and others involved in the development of games to gather to exchange ideas, network and shape the future of the industry. AGDS 2006 features lectures, round-table discussions on game development topics such as design, technology, arts and animation, business, production and mobile presented by industry professionals around the region and internationally. Our regional speakers come from Singapore, Malaysia, the Philippines, and Thailand. Source: Gamers.com and agdsummit.com
  12. Hi Cez. Tom had to take down the demo he had online but will post a shorter one soon. You might want to try trcommunity.com for a demo online.
  13. Eidos Celebrates With Lara Croft Tomb Raider: Anniversary Monday October 30, 10:48 am ET Inspired by the original Tomb Raider comes a totally new Lara adventure SAN FRANCISCO, Oct. 30 /PRNewswire/ -- Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms the title of the next Tomb Raider game will be Lara Croft Tomb Raider: Anniversary. Set for release in North America on the PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system and Windows PC, Lara Croft Tomb Raider: Anniversary is a tribute to Lara Croft and the phenomenal impact she has had on pop-culture and gaming. Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. "Lara Croft is more than just a video game character -- she is a digital- celebrity and icon for the video game industry, as well as a strong, powerful character that people of all ages connect with," said Director of Marketing Matt Gorman, Eidos. "We are re-telling an incredible story using today's technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure." The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding. "We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady," said Ian Livingstone, Eidos Interactive. Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in spring 2007. About Eidos Interactive Ltd Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager, Carmageddon, the Conflict series and Just Cause. Some of the titles currently in development include: Kane & Lynch: Dead Men, Crossfire, Battlestations: Midway, Chili Con Carnage and Highlander. "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo may be required (sold separately). Source: biz.yahoo.com
  14. Believe it or not the one in Ohio (the one near me) is in doors in the dark which is not as scary as the one outdoors. I was more scared of that one. It probably because you can see how high you are, in the dark you can't.


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