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Buhe22

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  1. I noticed that the post has been getting a good number of hits and wonder what you guys think of this stuff. I have continued to tinker with it when it comes to story and game-play like adding new moves that are inspired by the BloodRayne: Betrayal game, Official Trailer of the BloodRayne 2 game and 1st and 2nd cutscenes of the BloodRayne 1 game.
  2. Anyone know about Big Boat Interactive? Is it sorta linked to Terminal Reality in some way?
  3. I once sent something to Zugarat a long time ago but never got a response, but I made another attempt, and I not sure how I can send something to Terminal Reality.
  4. Not under any delusion that this would be a game but what's your opinion if this game idea did become one?
  5. Yeah, but I'm talking about something like with Black Mesa, even from someone independent and with permission, and despite being 2004 it does have great mechanics, even by today's standard, since the Infernal Engine was ahead of it's time, and with doable improvements....doable.... not fancy untested kind which has developers overhaul the game with tons of updates, as well as better skins and constructions, it could perhaps create a better version. Some, when it comes to sequels of a certain game franchise, make the mistake of starting from scratch, when they should have evolved what they already had that's a success, thus sometimes creating lessor versions. While there are some that need to start from scratch, BloodRayne 2 mechanics isn't one of them. I agree that they should have sequels. I hope that they continue where BloodRayne 2 left off and maybe have elements from Nocturne depending on what the ownership status is. Nocturne
  6. Would it be interesting if someone recreated BloodRayne 1 using BloodRayne 2's level of the Infernal engine and mechanics? Like with Black Mesa, the recreation of Half-Life 1, using the Half-Life 2 engine. While things like knocking down weaken walls could be done with the kick function and the voice audio and music soundtrack of BloodRayne 1 could perhaps be recycled like they did with the Destroy All Humans remakes.
  7. This is something I started over 2 years ago as a hobby that's a sequel series that continues where both BloodRayne 2 and Nocturne left off called Shroud Above or BloodRayne: Nocturne, since both ended with a 'to be continued' ending, while I'll admit I'm not sure about the ownership status of Nocturne. I read some loose rumors that it now was part of the BloodRayne package, but that probably started because of the BloodRayne wiki and the fact that the Nocturne characters have bios in that. There's also a usage and re-purposing of unused characters from BloodRayne 2 like Mora and Kasumi, while there are new characters. I also created a mapping of sorts that creates some links between BloodRayne 1-2 and Nocturne, as well as the Blair Witch games, so to make the Nocturne characters more part of the story and less part of the background and of course not changing anything from the games that came before. https://sites.google.com/view/shroudabove1/home https://sites.google.com/view/shroudabove2/home https://sites.google.com/view/shroudabove3/home https://sites.google.com/view/shroudabove4/home Added a spin off idea using another game that Ziggurat owns called Blood of the Werewolf and connect it to the BloodRayne: Betrayal game in story, was well as the BloodRayne: Nocturne 4 game idea. https://sites.google.com/view/shroudabove5/home


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