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Tom@LCO

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Everything posted by Tom@LCO

  1. Mediterranean Murder Thanks I edited the file name!
  2. Tomb Raider Underworld Track 7 MP3 Online Mediterranean Murder called track 7 available for download. Can be listened to streamed via the LCO mp3 player on the board menu top of the page also.
  3. Jet's with Brett and Giants re-peat that's all I have to say
  4. Been a great summer I must say I was very busy in work (not LCO work) lol and had a few day's off after Labor Day. I decided to clean up around the house and throw out junk mostly saved boxes from stuff bought over the year and papers that needed to be sorted and shreading fun fun fun. I also was dabbling in 3D a lot and will share my Lara Croft in 3D in the very near future as I've been fine tuning things and getting all sorts of backdrops and objects for her such as a new Motorcycle and her Car and SUV of Sorts. I also have gear for Underwater and the environments so that will be cool and speaking of cool Winter Gear as well and backdrops. I have the Legend dress and lovely shoes to go with the outfit. All will be posted in the gallery in the coming weeks ahead as we get closer to Underworld. Hope you all had a great summer and good luck to all those who are in school for a good year and yay!!! I have a normal schedule again and weekends off woo hoo! Managed to update everything to get us up to speed here. Updates Sept. 8th 2008 Monday, September 8, 2008 A treasure of Tomb Raider Media is now online for Tomb Raider Underworld. Brand new Beneath the Surface The Story featuring Toby Gard and Eric Lindstrom. Underworld Vignette 2 has Lara encountering Tigers in this new video. Game play from Leipzip can be see via the home page in Underworld. Gallery for Underworld Updated with new scans and screens for Xbox 360 and Wii. A rare clip uncovered from Angel of Darkness featuring Jill De Jong in her first photo shoot.
  5. I'm gonna play that at 3am and suck it up scared as hell but I'll love it
  6. I've updated the trailers with the usa and uk versions at 720x480 here
  7. I don't see the point in killing Winston it's not like he can't just pull the box from him... I don't think he would put up much of a fight. Plus Zip has been loyal forever it has to be a spell or a double or something I just don't see hiim turning on her without some outside hand in it.
  8. http://www.laracroftonline.net/index.php?s...ic=4035&hl=
  9. Watch it streamed via the homepage also just click on underworld there http://www.laracroftonline.com
  10. Day in the Life : Kathryn Clements – Sr Brand Manager for Tomb Raider There is never, ever a typical day when you’re a Brand Manager for Tomb Raider. It's part of the reason why I love it so much, keeps you on your toes. Plus it's very gratifying seeing a such a brilliant vision and character coming to life. Really though, you don’t want to hear about what a day in my life is really about.. I know the scoop, this needs to be a thinly disguised way of telling you loads of juicy, secret stuff about what’s coming up and how our Lara is faring in Tomb Raider: Underworld. So, let’s see what happened today… First up, my blackberry is my alarm clock. People call me Blackberry Kat at work as it’s permanently attached to my fingers. Crack-berry, smack-berry it’s all the same. Being a Brit and being based Stateside means I’m hyper aware of what happens over night in Europe so I’m straight on it in the morning answering my Euro colleagues’ emails whilst I’m still in my pyjamas, I doubt I make any sense. So this morning, hot topics were; the international synchronisation of the first Tomb Raider: Underworld gameplay video and some rather lovely Tomb Raider: Underworld Collector edition packs and merchandise that are in the works (give us a month and Keir will have all the details). Did you know we were releasing the first Tomb Raider gameplay trailer today? You are so in for a treat.. there’s been a question buzzing around the forums on the story and you’ll find the answer once and for all today… Let’s scoot through the day… 9 am – 11 am. Call UK about Tomb Raider packaging, confirm that the back of box design is finalised, talk about what the special edition pack will contain and how it will look. Then speak to Kerrin who looks after PR for all the PAL countries that don’t have Eidos offices. Discussed what we will show at Leipzig and how we will get lots and lots of covers for magazines in the countries he looks after (basically we’ll give the journalists hands on previews of three levels) and when those previews should come out (mid September). Following that walked straight into a meeting to learn all about a Canadian exhibition and some very interesting opportunities that were available to Tomb Raider. 11am – 1pm. Ran around, lay on floor, made sure everyone was synched up for the launch of the trailer. Check out Gamespot at 4pm PDT. Reviewed and discussed a video that shows the very special Alison Carroll becoming Lara Croft. (It’s coming soon, next week hopefully) I’m in it – wish I’d brushed my hair beforehand… hindsight is a beautiful thing. It’s been a crazy week for Alison. I spoke with her on Tuesday. She is a wonderful, warm and very beautiful person (in every sense of the word) and is so proud of being the face of Lara. Personally I love her. What a woman!! She can do three back flips in a row without breaking sweat (in a very small space) and still has a smile afterwards. We wanted her so badly as the next Lara and have being training her hard. And she put Tomb Raider in the news … we made the BBC, ITN and Channel 5 news in the UK plus so many papers. She’s great. 2pm – 4pm. We always have a ‘synch’ meeting on a Thursday at 2 (such corporate speak, I know). There’s a group of us. Mike Cala (Sr Designer – makes all the ads, packaging – very talented, has a certificate for boxing – don’t mess). Seamus (responsible for all the renders, very ,very good artist, likes spam, funny, I have a badge with his head on it if anyone wants it), Rose (singer and dancer and producer, very organised and calming) Matt Knoles (Marketing Mgr in the US, broke his foot playing football and has bionic powers now) Darrell Gallagher (Creative Director for Crystal, a fellow Brit, with an incredible eye for detail and brilliant imagination) Estuardo (captures all our videos, great man, has a problem with biscuits but knows how to make Lara move) and Jae (does all the screens and so much more, an absolute rock and diamond, brings in brownies – what’s not to love?). The meet is all about making sure we’re on track and delivering everything that’s needed. Today we talked mainly about the trailer (out today – shameless plug) and the next ‘Beneath the Surface’ video which features Toby Gard and Eric talking all about the Tomb Raider: Underworld story… it’s just been completed. Keir will have to tell you later when it’s coming, we couldn't decide in the meet. That actually took us up to 3pm. Can’t say what happened after, it was a meeting but what we talked about is all top secret… The rest of the afternoon / evening is a blur. Caught up with Eric on some presentations he was doing the next day, answered emails, looked at the latest version of the game (Thailand level – I didn’t know that Lara could rappel and shoot until today). And annoyed people generally as is my job, us Brand people we always want stuff. So that’s it. That was my Tomb Raider day. I am now going to sign off, fall into bed (it's late) and send this to Keir so that you can have this for tomorrow. Thank you very much for having me as a guest on the forum. Enjoy the trailer and all the news about the Thailand level that's going to start emerging online. Let Keir know if you want anything (that's also part of my job ) Kathryn
  11. More from the Eric Lindstrom Blog with concept art of the Thailand Level New Concept Art I’ve been accused by some fans of giving vague descriptions and evasive answers to questions about Tomb Raider: Underworld, and all I can say is yes, guilty as charged. But for good reasons. From the beginning I’ve been asked, “Are we going to see Croft Manor?” To that question I’ve always answered a simple yes. What else could I say, knowing what I knew about the trailer we would eventually release but didn’t want spoiled? My half-answers and evasions are often protecting what fans really don’t want to know before they play the game, or features that are intentionally being kept flexible until the end because the overall quality and taste of the final soup is more important that any one ingredient that goes into it. When it comes to specific features, a lot of what makes this game so exciting comes down to details; lots and lots of details. Some features that people talk about the most, or have the biggest impact – and I’m not only talking about Tomb Raider games here – are details that occurred to someone late one night and two days later were in the game. But just as often a feature can be planned from the very beginning, and then late in development it needs to be cut because for whatever reason it just doesn’t contribute properly, or it can’t be debugged. This flexibility is very important, and so when someone asks a simple question like “How is health going to work?” I don’t answer definitively, because until we ship, such a sensitive and influential system for a game like this can’t be locked down. If we’re not happy with how players are responding to the experience as a whole – if the soup doesn’t taste great yet – we need to be able to make easy but significant changes to ingredients right until the end. This also stops me from shouting out some of the really cool details we have now, and continue to add each week as we polish the game from top to bottom. Things like how Lara puts her hands up to protect her face from the heat when she gets close to fire. Or the way you can grab a cliff edge, and if you press the ledge-up button at the right time, she can seamlessly loft herself up to stand atop the cliff edge. Or how Lara presses her lips together when she’s holding her breath underwater. Or any number of details we’ve put in which might not stay in for some reason, including the things I recklessly revealed just now. I do hope to be able to give more details about Tomb Raider: Underworld in the coming weeks, but when I give slippery answers, please believe that I really do want you all to know everything about the game, but by experiencing it yourself more than by hearing me explain it. Having said that, be on the lookout for more information about Lara’s expedition to Thailand, coming out in magazines any day now, and online in a week or so. There was no way to show off Thailand without including what many fans will consider spoilers, but to make you feel better, the giant statues that Lara interacts with are part of a puzzle much more elaborate and multi-staged than the media will reveal – it’s the nexus point of many related challenges and puzzles that must be overcome to progress. Cheers,
  12. We all know they are releasing everything on all formats all at once and the better quality or lack of will depend on what system or pc config you own. Hence it is moot to point out the obvious of which version will support what and what is going to get the best from a higher or lower format therefore after much debate on the subject I use my power bestowed on me and close this thread and hope you have saved your pennies for the best format you can afford!
  13. I would try to run anti virus or spyware you might have gotten a backdoor trojan. I did recently and a nasty one called Vondo or something and I had to restore my pc.
  14. If you go back to the goodies section I have updated the teaser as we got a better copy from Eidos. You can download a hi rez wide flv version or download the ISO version and burn it to DVD and watch it on pc or TV either which looks real nice especially on a big tv or big pc screen. Enjoy!
  15. 2 New Underwater Renders and new screens added . Look under Underworld and Underworld Screens Here.
  16. We have both clips for download in 640 x 480 FLV format For those new to FLV just download the Riva Player The all new spectacular Tomb Raider Underworld Teaser Debut clip from Spike TV and the Development Team Clip are available for download! Here PS: My new DVD burner for the TV worked very nicely
  17. I jockey between Poser and Daz whatever works better. I find Daz easier but not all things want to import as well sometimes so I go back and forth on both apps.
  18. More from the blog of Eric Lindstrom Full size here Because a game is greater than the sum of its parts, it's important to put a lot of effort into creating the best assembly and ordering of parts possible. A lot of elements are going to be a part of the recipe for Tomb Raider: Underworld -- exciting story developments, new game mechanics, incredible discoveries, epic reveals, dangerous new enemies, amazing and varied locales, and more. We needed a way to organize all this into a well-paced experience. So from the first day, I wanted to storyboard the game. Not just the cut scenes, not just concept art for key rooms, but the entire game experience in rough sketch form. For a movie, especially animated films, you storyboard the whole movie front to back, and you can even play an animated movie in storyboard form early on before you've started coloring in between the lines. You can't do that with interactive experiences, but all games have linear progressions, be they cut scenes, mechanics ramps, abilities scaling, etc., so experience storyboards can be a very important tool for interactive as well. Once we had worked out the basic parts list -- which took a lot of juggling to get the mix right -- I worked with an artist, David Reyes, to storyboard the entire game. These storyboards are all up on a wall (we saved our creativity for the game and called this the "Game Wall") and form the road map for Tomb Raider: Underworld. Posted alongside are a few frames for the Mediterranean Sea section we've been talking about most recently. Some weeks ago we had the pleasure of showing the game to some of our European colleagues -- these weren't executives, but development people like us -- and after a lot of ooohs and ahhhs, one of them asked me, "Wow, how much more is there?" I laughed and told him we weren't halfway through yet, and he was blown away. He wasn't talking about minutes of gameplay, which he had no means of judging by the way we were flying through the game (here in the building, Lara can fly, but before anyone gets too excited by that, it's a cheat we can't ship because unless used correctly it crashes the system). He was talking about the sheer number and variety of amazing moments he'd seen. By the time we reached the final fade out, he told us what we already know, that we truly have something amazing here. So I'm adding all the Game Wall storyboards to the unlockables list for Tomb Raider: Underworld. It's pretty cool as a glimpse into how we can make an epic experience from beginning to end -- not just putting all the goodness in the first half, like some game developers do -- so I think I'll make players beat the game on the hardest settings to unlock them. That, or you can wait a week or two after the game ships and find them somewhere on the internet. Cheers, Eric P.S. Yes, the weapon on Lara's back last week is her tranquilizer gun.
  19. For about 6 months I have been working with 3D apps and of course Lara is my subject to work on. I think I have an LCO 3D Lara I can post with some degree of confidence. Hope you like them! Lara in The Mansion Lara and the bat Lara and the black panther Lara and the dragon Lara being cautious with her guns Next week we'll try a few underwater shots!
  20. For so long I have been I guess lazy to make a decent news page and since I have had the domain tombraidernews.com for awhile now and had to recently re-new LCO's domain I said what the hell and made a new news page. Hope you like and visit it often lol I will try to keep it filled with Breaking Tomb Raider News because as it says on top of the page It's news to me! Click Here
  21. It's always exciting to see screenshots from Tomb Raider: Underworld appear in magazines, and then online, but it's frustrating, too. In the weeks or months between providing the screenshots and seeing them in print, the game has usually improved dramatically. This is true for demos as well, and I've even been telling previewers that what we have upstairs already looks better than the demo we're showing. Now that we're in a position to post things ourselves in real time, I thought I would prove what I've been saying all along. I got the idea this week when I stopped by to talk to Pat Sirk, our Art Director, and on his screen happened to be the same area of Mexico we first showed when we announced the game. It looks phenomenal -- much more lush with tree roots and vines climbing down the walls, detailed ground, rich light and shadows, etc. -- and I knew I wanted to post a side-by-side of this area, showing you all how it has improved. So here it is. This is one of the Mayan temples in Tomb Raider: Underworld, the way everyone saw it the first time, and how it looks this week. It looks like concept art but it's screenshot like all the others we've sent out -- I swear. This is what I mean when I say the game looks even better in the building than it looks out in the press. I hope you all agree. Oh, and on a side note, I saw forum posts after my last blog where people were concerned that the unnamed days of the Mayan calendar weren't mentioned. No worries there. The unnamed days are very much a part of the Mexico expedition. But Xibalba is only one of the many underworlds that make up the whole of Lara's adventure, one piece of the larger puzzle, and so it didn't rate special mention in so short a summary. Cheers, Eric P.S. Next week I'll tell you what that weapon on her back is...I think you can probably guess...
  22. I asked this morning and yes it is.
  23. Tomb Raider Underworld Official Updates! Goodness is the best word in the Tomb Raider Community and when Goodness comes it's Tomb Raider Underworld Goodness! This week we have the official TombRaider.com website launched take a peak and sign up. Also 2 Huge screens featuring Lara Underwater in the first level. Also a 3rd podcast with Troels Fromann who scored the underworld theme. He talks about his new undertakings no pun intended and advanced roll in Underworld for supervising the music. A new TR8 mp3 is also available for download. Finally we have boxart in HQ for all formats in the gallery. Enjoy The Streaming Goodness here!.


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