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Trinity34

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Everything posted by Trinity34

  1. http://officialtombraiderblog.tumblr.com/post/23769100931/world-exclusive-tomb-raider-crossroads-gameplay#disqus_thread
  2. Just For Blasts Montreal now a major player in the game industry By Steve Tilley Sat, March 10, 2007 How does one say "joystick" in French? Another huge player in the video games industry is scouting for digs in Montreal, thanks to a mix of economics, population and perks that makes the city nearly irresistible to companies that create digital diversions. U.K.-based Eidos Interactive, makers of the Tomb Raider series of games starring chesty archeologist Lara Croft, are this week narrowing down their search for Montreal office space. After opening its doors this spring, Eidos Montreal plans to hire 110 people by year's end, then expand the size of the studio to 350 employees by the end of 2009, an investment totalling $50 million. DESIGNERS IN DEMAND They join three other major game development studios in the city -- Ubisoft, Electronic Arts and frequent Disney collaborator Artificial Mind and Movement -- creating a demand for talented video-game designers that may outstrip supply. "We have excellent schools for programming," said Stephane D'Astous, general manager of Eidos Montreal. "The tricky part is the game designers and level designers. There are not a lot of schools in North America that have established programs for those people." Alain Tascan, vice president and studio manager of Electronic Arts Montreal, agrees. "In the short term, it's going to be tough for talent," said Tascan, whose studio created the recently released Nintendo Wii snowboarding game SSX Blur and is finishing work on Army Of Two, a high-octane shooter designed to be played by two people co-operatively. The announcement of Eidos' arrival in Montreal comes on the heels of Ubisoft Montreal unveiling an ambitious six-year, $451-million expansion to its operations. The plan will see Ubisoft's ranks in Quebec swell from 1,600 employees to 3,000 by the end of 2013, with 500 of those new jobs earmarked for a recently created in-house animation studio. "We're going to take the next few years to learn how to make movies," said Ubisoft Montreal communications director Cedric Orvoine, adding that his company is now scouting for script writers, cinematographers and other traditional film-based occupations. ASSASSIN'S CREED The studio's first project will be an eight-minute CGI film based on the upcoming Assassin's Creed video game, due to be released later this year. Orvoine said the Ubisoft studio will also gear up for the future generation of video gaming -- the PlayStation 4 and the successor to the Xbox 360 -- when real-time video game graphics are nearly indistinguishable from today's pre-rendered CGI. The game company executives say Montreal's established roots in digital animation software development and the early presence of Ubisoft helped lay the foundation for the current growth spurt, fueled by a low cost of living, the presence of several major universities nearby and the Quebec government's salary subsidies to game companies. Although there have been some claims of game companies in Montreal trying to poach talented staff from each other, the studios say the competition is now friendly, not cutthroat. "We're all in the same aquarium, and we neeed to respect the ecosystem," said Eidos's D'Astous. "If you want to do harm, or if there's bad blood, you won't last too long." Source: Edmonton Sun
  3. Vancouver still Canada's No. 1 game design locale ... barely By STEVE TILLEY When it comes to bragging rights, Vancouver still holds the title of Canada's largest hub of video game development. But not only is Montreal edging closer to matching Vancouver's tally of nearly 3,000 people working at game design studios, but some feel La Belle Province beats the Left Coast -- maybe even all of North America -- when it comes to quality over quantity. "I wonder if there's a city other than Montreal that generates as many triple-A titles per year by different developers," said Stephane D'Astous, general manager of the soon-to-open Montreal branch of U.K.-based games giant Eidos Interactive. Triple-A titles -- the gaming world's equivalent to Hollywood blockbusters -- pepper the catalogue of Ubisoft Montreal, whose Tom Clancy's Splinter Cell franchise has sold more than 17 million copies while being one of the most critically acclaimed series of the past five years. Montreal-based Artificial Mind and Movement frequently works with animation giants like Disney and Dreamworks, and has produced more than 50 games based on movies and TV shows ranging from Monsters, Inc. to Kim Possible. Eidos, which counts the popular Tomb Raider and Hitman games among its flagship franchises, won't yet reveal what game its Montreal studio will be working on first. But D'Astous said the first project will be part of a well-known and highly regarded existing series. Source: Edmonton Sun Hmm.. wonder what the game series could be....
  4. Exclusive Hitman Casting! IGN knows who is after Agent 47. by Stax March 9, 2007 - During an interview today for his new film Angel-A, IGN was advised by none other than filmmaker Luc Besson that Scottish actor Dougray Scott (Mission: Impossible 2) will co-star in the big-screen version of the Eidos videogame Hitman. Action genre vet Besson is producing the Fox flick along with Chuck Gordon, Adrian Askariah and Daniel Alter. Xavier Gens will direct from a screenplay by Skip Woods. Timothy Olyphant stars in the film as Agent 47, a bald assassin-for-hire who works for the shadowy organization known as The Agency. IGN was told that Scott will play the man pursuing Agent 47. Production begins at the end of this month in Prague for an October 12, 2007 release. Dougray Scott brings with him a measure of fanboy cred given his status as the man first cast as Wolverine in X-Men, only to lose the role to Hugh Jackman after production on M:I-2 ran over schedule. He has also acknowledged being a candidate to replace Pierce Brosnan as James Bond, a role that eventually went to Daniel Craig. Scott's credits include Ever After, Dark Water and Enigma. Before joining the cast of Desperate Housewives, Scott starred in the short-lived NBC series Heist. Source: IGN
  5. Hitman Signs Olyphant Contract set with Deadwood star. by IGN Staff January 18, 2007 - Actor Timothy Olyphant, best known for his role in HBO's popular Deadwood series, has been circling the big-screen adaptation of the Hitman videogame for some time now. Just the other day, Olyphant told members of the press that he was not yet under contract for the film. But things change fast in Hollywood.... Today's Variety is reporting that the actor has now signed on the dotted line to play the lead role of Agent 47 in the 20th Century Fox flick. The trade adds that Fox is eyeing the film as a possible franchise, and they've worked a deal for sequels into Olyphant's agreement. French helmer Xavier Gens will direct from a script by Skip Woods. Luc Besson is producing along with Chuck Gordon and Adrian Askarieh. Daniel Alter co-produces. Vin Diesel had been linked to the lead role, but passed to appear in Babylon A.D. instead. Production on Hitman is set to get underway in Europe this March Olyphant next stars opposite Jennifer Garner in Catch and Release. He'll follow that with the bad guy role in Live Free or Die Hard. Source: IGN
  6. Here is one I resized if anyone wants it...
  7. Looky Looky I am sure once these are added to the gallery at Gamesradar there will be larger versions.
  8. Looky Looky Hold on a minute... is there a way to upload pictures as thumbnails?? Be sure to check out the gallery at Gamesradar.com for more exclusives.
  9. Thanks Tom... can't wait to try it out.
  10. Nice pics everyone!
  11. Ian Livingstone to speak at Asian Game Developers Summit 11/3/2006 The IGDA today announced the details to the Asian Game Developers Summit 2006 (AGDS). They are looking for professionals in the industry, particularly those interested in the growing gaming fields of Malaysia, the Philippines and the rest of Southeast Asia, to come and network at the event. AGDS will take place December 9 - 10, 2006 in Singapore. There will be numerous tracks for those attending to follow, including Business, Production, Technical, Design and Art. Keynotes include Feargus Urquhart, CEO of Obsidian, and Ian Livingstone of Eidos. For more infomation about the AGDS, please visit agdsummit.com. The Asian Game Developers Summit (AGDS) 2006 is an industry conference aimed at promoting game development within the Asian region. The event is jointly organised by developers from the International Game Developers Association (IGDA) of Singapore, Malaysia, and the Philippines. “By game developers, for game developers.” AGDS provides education, networking and business opportunities and serves as a forum for programmers, artist, producers, game designers, audio professionals and others involved in the development of games to gather to exchange ideas, network and shape the future of the industry. AGDS 2006 features lectures, round-table discussions on game development topics such as design, technology, arts and animation, business, production and mobile presented by industry professionals around the region and internationally. Our regional speakers come from Singapore, Malaysia, the Philippines, and Thailand. Source: Gamers.com and agdsummit.com
  12. Hi Cez. Tom had to take down the demo he had online but will post a shorter one soon. You might want to try trcommunity.com for a demo online.
  13. Eidos Celebrates With Lara Croft Tomb Raider: Anniversary Monday October 30, 10:48 am ET Inspired by the original Tomb Raider comes a totally new Lara adventure SAN FRANCISCO, Oct. 30 /PRNewswire/ -- Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms the title of the next Tomb Raider game will be Lara Croft Tomb Raider: Anniversary. Set for release in North America on the PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system and Windows PC, Lara Croft Tomb Raider: Anniversary is a tribute to Lara Croft and the phenomenal impact she has had on pop-culture and gaming. Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. "Lara Croft is more than just a video game character -- she is a digital- celebrity and icon for the video game industry, as well as a strong, powerful character that people of all ages connect with," said Director of Marketing Matt Gorman, Eidos. "We are re-telling an incredible story using today's technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure." The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding. "We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady," said Ian Livingstone, Eidos Interactive. Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in spring 2007. About Eidos Interactive Ltd Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager, Carmageddon, the Conflict series and Just Cause. Some of the titles currently in development include: Kane & Lynch: Dead Men, Crossfire, Battlestations: Midway, Chili Con Carnage and Highlander. "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo may be required (sold separately). Source: biz.yahoo.com
  14. Believe it or not the one in Ohio (the one near me) is in doors in the dark which is not as scary as the one outdoors. I was more scared of that one. It probably because you can see how high you are, in the dark you can't.
  15. Eidos Announces Addictive Puzzler Zendoku October 19, 2006 - Eidos Interactive, one of the world's leading publishers and developers of entertainment software, is pleased to announce ZENDOKU, a new puzzle game for PSP (PlayStation Portable) system and Nintendo DS platforms. Developed by Zoonami Ltd, ZENDOKU blends exciting puzzle battle action with addictive Sudoku gameplay. Set against a whimsical Far Eastern backdrop with a light-hearted martial arts theme, ZENDOKU offers a variety of colorful characters and a comprehensive range of single-player and wireless multi-player game modes. Players choose a character and use the unique controls of the handheld console to attack or defend against a challenger, or race against the clock, all while completing one of an infinite number of ZENDOKU's puzzle permutations. With an intuitive play style, an accessible learning curve, and entertaining character storylines, audiences everywhere can find the path to enlightenment with ZENDOKU. "We're excited about working with Zoonami and bringing ZENDOKU to the handheld gaming audience. ZENDOKU brings a new and fresh perspective to the enormously popular Sudoku puzzle craze," said Matt Gorman, Director of Marketing, Eidos Interactive. "ZENDOKU's focus is fun and innovation," said Martin Hollis, CEO, Zoonami. "We've turned a familiar paper and pencil game into a puzzling, battling, micro-gaming, fighting extravaganza." About Eidos Interactive Ltd Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Following the acquisition of EIDOS Plc in May 2005, the Group has a valuable combined portfolio of intellectual property including: Tomb Raider: Legend, Conflict: Global Storm, Hitman: Blood Money, Championship Manager, Just Cause, Battlestations: Midway, Urban Chaos: Riot Response and the interactive rights to Reservoir Dogs and Highlander. Source: PressZoom.com
  16. What level are you guys looking forward to being remade? Believe it or not but the Cistern was one of my favorites and it will be interesting to see what Atlantis looks like.... bacon lara!!!! ... almost forgot... those atlantean horsemen will be interesting to see too.
  17. CDM Interview: Tomb Raider: Legend Composer Troels Brun Folmann on Adaptive “Micro-Scoring” By W. Brent Latta The latest installment in the famed Tomb Raider series has done very well under its new developer, Crystal Dynamics. Tomb Raider: Legend debuted at No. 1 on the UK sales charts and has sold nearly 3 million units since release. Composer Troels Brun Folmann, Ph. D. scholar in Adaptive Game Audio from IT-Universitetet i København, was recently awarded a BAFTA award for Best Original Score for Tomb Raider: Legend. We had the opportunity to talk with him about composing for games, adaptive music, and more. Create Digital Music: Troels, first of all, congratulations on your recent BAFTA award for your Tomb Raider: Legend score! Troels Brun Folmann: Thanks. I’m still having problems sleeping! CDM: So this is something I struggle with on a daily basis (with my own surname) — can you tell us how to correctly pronounce your name? TBF: Haha! I don’t know to be honest. When I order something at Starbucks, they always ask for my name twice. First I go, “Troels.” Then they go, “Charles?” Then I go, “Ehm…Troels.” and get a cup of coffee named “Charles”. The solution was to change my name to “Troy”, so I use that all the time now at Starbucks. But the most common English pronunciation is “Trolls”. CDM: Tell us a little bit about your background, for those who may not have read your blog, etc. TBF: The majority of composers always have these cool stories about how they played at the age of 2 and so forth. Unfortunately my story is a little less sexy. I couldn’t speak before I reached the age of 6 and I was generally regarded as a loss for humanity. Nobody in my family played music except of my grand-dad, who was a terrible hobby musician. When I was about 10 years old I decided to follow his majestic path. I eventually became a Ph.D. Scholar in Dynamic/Adaptive music for games and tried building bridges between the academic world and the games industry. But enough about me, please. You can find my narcissistic weblog at www.deffmute.com if anybody should care to drop me a line. CDM: Adaptive music for games is a fairly new concept, what made you decide to pursue that field for your Ph. D. work? TBF: Good question. I would not say that adaptive music is a new concept, but the problem is that it’s never really been working. One of the main limitations is the fact that current generation of consoles like the PS2 and Xbox have very little RAM allocated for audio. Typically, sound designers have a mighty 2MB to play around with. True adaptive music needs be generated in real-time, and even the next-generation consoles like Xbox 360 and PS3 will not have resources enough to do this on a larger scale. However, there are ways to work around the limitations. This usually involves the creation of custom technologies. I invented a methodology known as “micro-scoring”. It’s basically the idea of chopping your score down to very small components and triggering them in a way that compliments the game experience. CDM: For those who may be considering such an academic pursuit, do you feel that your post-graduate studies have helped you as a working composer? TBF: This is a very difficult question. Did academia help me become a better composer? No. Did academia help me get a better understanding of communication, clients and business? Absolutely. I would advise aspiring composers and musicians to pursue conservatory degrees or just experiment on their own, since classic academia is far away from the game business. However, I would advise all professional composers to take communication, client relationships, networking, promotion, sales and business seriously. You may be the greatest composer in the world, however you need more than your music to get by, in my opinion. A talent is a person that excels under a given set of circumstances. Professional music composition is bread and butter. Communication is key. Anyway, let’s get back to your question regarding academia. I do think there is a potential in academia to support this, but the current research on interactive music is highly sparse and I had a hard time finding serious research material to support scientifically valid statements, while I was a scholar. CDM: Let’s talk a little more in detail about Tomb Raider: Legend. First off, this was the first TR title for Crystal Dynamics, but you had been working with them for some time. Can you tell us how you came to work with them, and how you eventually came to be the composer for TRL? Read the rest of the interview at Create Digital Music.... http://createdigitalmusic.com/2006/10/11/c...ring/#more-1664
  18. New picture of AJ as Marianne Pearl from USAtoday site...
  19. After visiting refugees in over 20 countries, UNHCR's Goodwill Ambassador presents her views in a guest editorial. Solving the Global Refugee Crisis Angelina Jolie argues we should avoid repeating past mistakes by adopting more thoughtful policies, and investing more resources in refugees’ home regions. To read the rest of the article (3 more pages), go to the UNHCR website and download the magazine in PDF format here.... http://www.unhcr.org/doclist/publ/3e50becf4.html Its #1 or #2, which ever size you can download. The picture she is talking about is this one.... Thanks to katja for the pic.
  20. London museum showcases games Ian Livingstone to discuss the rise of Lara Croft; David Braben will mull over the evolution of video games since Elite at London Science Museum. By Emma Boyes, GameSpot UK Posted Oct 9, 2006 11:09 am PT ================================================================================ As part of the London Science Museum's Game On exhibition, several talks by key UK game industry pros have been announced. These include Eidos Interactive's Ian Livingstone on the topic of "10 Years of Lara." Livingstone will reflect on the icon's 10-year anniversary. The talk will take place on November 13. Other talks include Kuju's Nicolas Rodriguez on "Dance Mats and Joysticks: Who's Playing Now?" on November 1. Rodriguez will discuss the impact of new controllers such as dance mats, buzzers, and EyeToy on the gaming landscape. David Braben, who developed the classic game Elite in the 1980s, takes a trip down memory lane with "Gaming: Now and Then" on November 20. Braben will discuss the evolution of video games since he started in the industry, from their humble beginnings to the cinematic level of many games today. In addition, Mark Griffiths, professor at Nottingham Trent University, will discuss some of the psychological issues that games prompt in his presentation, "Gaming in Mind," on November 28. The Game On exhibition, which is sponsored by Nintendo, will run from October 21 to February 25. The exhibition aims to "explore the history, technology, and culture of computer games." There will be over 120 playable game classics such as Pong, Pac-Man, Space Invaders, Donkey Kong, and Super Mario Kart. Visitors will also be able to see the DEC PDP-1 computer on loan from Massachusetts Institute of Technology. The DEC PDP-1 is the computer that ran one of the world's first video games--Spacewar!--back in 1962. There will also be a large-scale art exhibition by UK artist Jon Burgerman and a collection of classic game posters and ads. Another highlight of the exhibit is a special section on Japanese game culture, with displays of manga and anime, which have influenced video games, and playable Japanese games, including Densha De Go! and Dance Dance Revolution. All lectures take place from 7 to 8 p.m. and cost £7. Tickets to the Game On exhibition cost £8.50 for adults and £6.50 for children. Combination tickets for the Game On exhibition and the evening talk can be bought for £11. More information can be found on the London Science Museum's website. http://www.gamespot.com/news/6159465.html ================================================================================ I was just looking at the Science Museum website and they have a very detailed description of all the sections/topics covered at the exhibit. Take a look... About the exhibition From the PDP-1 of the 1960s to the latest must-have consoles Game On will examine the technologies that have revolutionised the gaming world. The exhibition will feature the ten most influential consoles of all time plus more than 100 playable games so you'll be transported back in time to play some of the defining games of the last forty years and reminisce over the classic games of your childhood. Meanwhile younger gamers will be introduced to the history of current gaming software and hardware and get their hands on the now retro games that their parents played in their youth. Our experts are currently putting together the content for the exhibition but currently it is expected that Game On will be divided into 13 sections which will explore the following: Section 1: Early Arcade Games: This section explores the early history of arcade games. In 1962, Steve Russell a researcher at MIT (Massachusetts Institute of Technology) designed a game called Space War! on the DEC PDP-1 computer, the first game to be developed on a computer with a monitor. A range of rare vintage arcade games will be shown, such as the first manufactured arcade game Computer Space (1971) and Pong (1972) both developed by Nolan Bushnell, founder of Atari. Other major playable games from this period - Space Invaders (1978), Asteroids (1979) and Pac-Man (1980) - will also be included, along with rare ephemera such as original publicity materials and early merchandise. Playable games Space war – Vectrex Pong - Projection Pac-Man - Projection Space Invaders – Cocktail table Space Invaders Part II – Cocktail table Upright Arcade Machines Space Invaders Part II Space Invaders Asteroids Xevious Donkey Kong Berzerk Dig Dug Ms Pac-Man Galaga Galaxian Missile Command Centipede Section 2: Top Ten This section explores the story of game consoles from 1972 to the present day. It describes and displays the range of machines produced by Atari, Sega, Nintendo, Sony, Microsoft and others, which have brought gaming into the home over the last 30 years. Visitors will be able to play and see some of the key consoles, including the first one made for the home - the Magnavox Odyssey (1972) as well as replica of the prototype The Brown Box (1968). Playable games Tennis – Magnavox Odyssey Freeway – Atari VCS Death Chase – Sinclair Spectrum Mario Bros – Nintendo Famicom One on One Basketball – Commodore MSX Collection – Sega Saturn Lemmings – Commodore Amiga Fighting Street – PC Engine Tetris – Super Nintendo Game Boy Ridge Racer – PlayStation Virtua Tennis 2 – Sega Dreamcast Tempest 2000 – Atari Jaguar Project Gotham Racing 3 – Microsoft Xbox 360 WRC – Rally Evolved – Sony PlayStation 2 Mario Superstar Baseball – Nintendo GameCube Section 3: Games Families This section looks at the world of games and examines where the impetus for different kinds of game play has come from. With 35 playable games, this area is divided into three main parts and follows the classification of games families devised by the Le Diberder brothers in their book L’Univers des Jeux Video: Thought Games: Games which have their origins in traditional board games and text adventure books including Puzzle Games (Puyo Pop Fever) and Adventure Games (Secret of Monkey Island). Action Games: Action games in the following categories: Reflex Games (Parappa the Rapper 2), Racing Games (Indy 500), Shoot Em Ups (R-Type), Fight Games (Street Fighter II Turbo) and Platform Games (Pitfall). Simulation Games: Simulations including, Sports Sims (Pilot Wings), Complex Sims (Sim City), Life Simulations (Animal Crossing) and Open Ended (Elite). Playable games 1. Puzzle Codebreaker – Atari VCS Sokoban – Sega Mega Drive Bust A Move 4 – Sega Dreamcast Puyo Pop Fever – Sony PlayStation 2 2. Racing Indy 500 – Atari VCS Microprose Grand Prix – PC Super Mario Kart – Super Nintendo 3. Action Breakout – Atari VCS Super Buster Brothers – Super Nintendo PaRappa the Rapper 2 – Sony PlayStation 2 Super Monkey Ball 2 – Nintendo GameCube 4. Shoot ‘em Up Star Soldier – Nintendo Famicom R- Type – Sony PlayStation Gradius V – Sony PlayStation 2 5. Adventure & RPG Zelda – Ocarina Of Time Hitchhikers Guide to the Galaxy – PC Adventure - Atari The Secret of Monkey Island – PC 6. Simulation ESPN NHL 2K5 – Microsoft Xbox Elite – Nintendo NES Pilotwings – Super Nintendo Populous – Super Nintendo Sim City – Super Nintendo Animal Crossing – Nintendo GameCube 7. Fighting Street Gangs – Nintendo NES Street Fighter 2 Turbo – Super Nintendo Virtua Fighter 2 - Sega Saturn Garou Mark of the Wolves - Neo Geo MVS 8. Platform Pitfall – Atari VCS Bubble Bobble Prince of Persia – Sega Mega Drive Mario 64 – Nintendo 64 For info on the other sections, go here... http://www.sciencemuseum.org.uk/exhibition...eexhibition.asp They even have a section on movies based on games.
  21. Tomb Raider: Legend scores BAFTA award Published: 06.10.06 / 7pm | www.tombraidernews.com The British Academy Video Games Awards ceremony has ended. The winners have been announced. It’s time to celebrate! Tomb Raider: Legend has scored a BAFTA award for Best Original Score, competing with The Elder Scrolls IV: Oblivion, Shadow of the Colossus or LocoRoco, among other titles. This caught by surprise Troels Brun Folmann, the man behind the game soundtrack. As he had previously commented: “I don’t expect it to win or anything like that. But I do feel proud of being in such a great company amongst other amazingly beautiful scores and games.” We’re sure that he will be proud of his work. Troels introduced the concept of micro-scoring in video-games and he did the cinematic score for the award-winning Project: Snowblind. The British Academy of Film and Television Arts (also known as BAFTA) is the UK’s leading organisation dedicated to the recognition and promotion of excellence in the fields of the moving image. Renowned for its high profile Film & Television Awards ceremonies, the prestigious BAFTA mask has long been seen as a symbol of excellence. Tomb Raider: Legend scooped five nominations including one for Lara Croft in the Character category. She was joined by Hitman’s Agent 47, Lego Star Wars‘ Han Solo, Rogue Trooper’s Rogue and lastly, LocoRoco. Also re-workings of old themes proved popular, with LEGO Star Wars II: The Original Trilogy receiving four nominations. Paul Jackson, chairman of the BAFTA Games committee commented: “This year’s decision for the Academy to elevate games to an equal status alongside film and television has been praised by the industry, government and media, and the stage is firmly set for The British Academy Video Games Awards to become the industry and consumers’ benchmark of excellence.” External links: Visit Troel Brun Folmann’s blog See the complete winners list Visit the official BAFTA website Here are some pictures of Karima (official Lara Croft model) at the event. Thanks to Eurogamer.net for the pics High Resolution pics are here.... http://www.eurogamer.net/assets/articles//...25/IMG_3325.jpg http://www.eurogamer.net/assets/articles//...25/IMG_3323.jpg http://www.eurogamer.net/assets/articles//...25/IMG_3306.jpg http://www.eurogamer.net/assets/articles//...25/IMG_3275.jpg http://www.eurogamer.net/assets/articles//...25/IMG_3269.jpg http://www.eurogamer.net/assets/articles//...25/IMG_3251.jpg There is a BBC video here... http://news.bbc.co.uk/2/hi/help/3681938.stm
  22. Thanks Tom. Only 8 more hours of downloads to go!!!
  23. If it was true, wouldn't it be all over the news because divorces are public record.... but then so are marriages.... so I dunno.
  24. I can't wait to see it too but how sexy can being photographed with a plane be?


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