Everything posted by Trinity34
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Latest TR3 movie news
Third Tomb Raider film? 16/08/06 12:00 Eidos' Ian Livingstone has revealed that the company is in talks with Paramount about a third Tomb Raider film. Before you get too excited though, beware that it's very much in the planning stages. "Nothing's been signed yet and we still need to hire a script writer," said Livingstone in an interview published on Eurogamer today. "The film's not been green lit yet, so for me it'd be ideal to tie in a movie script with a game script at the same time, to have them both in harmony rather than out of kilter - which has happened in the past." Speaking of the past, this isn't the first we've heard of a third silver-screen outing for Lara - in the past, actress Angelina Jolie is said to have expressed an interest in reprising the role, while Chris Barrie, who also appeared in films 1 and 2, told a UK newspaper that a third film was "on the slate" in an interview last year. Eidos feels that Lara Croft has been fully rejuvenated by the success of Tomb Raider: Legend, handled by Crystal Dynamics rather than UK-based Core Design, who Livingstone confesses were a bit worn out by the experience of making six Tomb Raider games in a row. The development veteran was speaking prior to next week's Edinburgh Interactive Entertainment Festival address, where his main focus will be a screening called The Legend of Lara Croft - a "complete history" of Lara, "from the very early designs right through to Tomb Raider: Legend, and a little glimpse of what's happening in the future". For more on that and Lara's fortunes in general, check out part two of our Livingstone interview, following on from yesterday's part one which focused on the battle of the next-gen consoles. http://www.eurogamer.net/article.php?article_id=66734
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Angelina Jolie to be spokesperson for Shiseido cosmetics
Angelina Jolie to be spokesperson for Shiseido cosmetics Posted by Trinity34 on Aug 30, 2006, 01:08 The Shiseido Company is forging a big brand to make its mark in the Japanese low-priced makeup market called Integrate. Integrate, which will replace two existing lines, is one of six new brands that the company is introducing under its "mega-brand" strategy and with the help of Angelina Jolie the line is expected to threaten leading labels such as Maybelline and Revlon. New print ads and a promotional video are now online. For video click HERE and for promotional pictures click HERE. Select aj_gallery2.
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New Karima Adebibe interview
Karima Adebibe: the latest Lara Croft By Dan Poole Published: 28 August 2006 Being an adventuring, all-action, super woman is a full-time job, as Karima Adebibe will testify. Taking on the persona of Lara Croft for the latest computer game in the series, Tomb Raider: Legend, has been almost as challenging as if she were slaying enemies and dodging boulders herself! Adebibe's training for the role has involved flying helicopters, world archaeology, elocution lessons and even firing semi-automatic weapons. "It has been an amazing experience. I'd come to the end of a day of doing SAS combat training and be really exhausted - physically and mentally - but then get all excited again when I was told I'd be learning how to fire a gun the next day. I just had to dose myself up on vitamin C to keep going!" Even getting the job was a bit of a slog. "I'd just got back from holiday in Morocco and it was a bit of a down time for me, as every model has from time to time, with not many jobs coming in. I was seriously considering quitting to be honest. Then I saw the call for the Lara Croft audition and decided to go along. It was a one-and-a-half month process, which is really long for a casting, but then at the end they told me I had got it and I couldn't believe it. I was exhausted after all that but it was worth it!" Before Adebibe slipped into her new uniform and began her rather unique education, she studied at an international school in London, having come to live in the UK from Morocco (she is half Moroccan, quarter Irish and quarter Greek). Then, at the age of 17, she went to the London School of Printing to do a foundation course in fashion theory. "I was always more creative than I was academic. I've been offered modelling jobs since the age of about 12 but my mum would never let me do them because obviously I was too young. Then while I was doing the foundation I was offered more and ended up doing a big campaign for Coca-Cola. I expected the modelling to just be something to do at the weekend but then I was doing so many jobs, covers for girls' magazines and that sort of thing, that I decided to stop doing the fashion course and concentrate on modelling instead." Obviously being able to earn some extra cash was attractive to Adebibe, but there was more to it than that. "Even after doing just a few shoots I felt like I was learning so much more about the fashion industry than I was when the tutors were trying to explain things to us in college - it was then that I decided I would start doing it full-time." The modelling fired one of Adebibe's other passions too. One of her favourite models is the Danish superstar Helena Christensen, and like her she would one day like to try and forge a successful career from behind the camera, as opposed to in front of it. "Photography first started to interest me when I was doing fashion theory and again felt like I wanted to do something more than just sitting in a classroom. I was just taking pictures with my little cameras but then I started collecting them too and I'd be developing them and thinking, 'how does this work?' "During shoots I'd also find myself thinking how I would do things differently, and I do like the idea of doing a photography course one day." However, much like Miss Croft, Miss Adebibe has a lot of strings to her bow. "I definitely like the idea of going to LA and doing an acting course while working as a waitress, doing all that thing. I've also just been asked to take part in a campaign against climate change which I'm really excited about, so I've been reading up on that to learn as much as I can. People ask me what I want to do but there are just so many things!" In the meantime Adebibe has also been signed up to promote Eidos's special 10th anniversary Tomb Raider game for the Sony PlayStation Portable (PSP), so she'll need to concentrate on her shooting skills and rescuing hapless victims for a while yet. Then she can get back to shooting film, or saving the environment, or the fashion industry... Being an adventuring, all-action, super woman is a full-time job, as Karima Adebibe will testify. Taking on the persona of Lara Croft for the latest computer game in the series, Tomb Raider: Legend, has been almost as challenging as if she were slaying enemies and dodging boulders herself! Adebibe's training for the role has involved flying helicopters, world archaeology, elocution lessons and even firing semi-automatic weapons. "It has been an amazing experience. I'd come to the end of a day of doing SAS combat training and be really exhausted - physically and mentally - but then get all excited again when I was told I'd be learning how to fire a gun the next day. I just had to dose myself up on vitamin C to keep going!" Even getting the job was a bit of a slog. "I'd just got back from holiday in Morocco and it was a bit of a down time for me, as every model has from time to time, with not many jobs coming in. I was seriously considering quitting to be honest. Then I saw the call for the Lara Croft audition and decided to go along. It was a one-and-a-half month process, which is really long for a casting, but then at the end they told me I had got it and I couldn't believe it. I was exhausted after all that but it was worth it!" Before Adebibe slipped into her new uniform and began her rather unique education, she studied at an international school in London, having come to live in the UK from Morocco (she is half Moroccan, quarter Irish and quarter Greek). Then, at the age of 17, she went to the London School of Printing to do a foundation course in fashion theory. "I was always more creative than I was academic. I've been offered modelling jobs since the age of about 12 but my mum would never let me do them because obviously I was too young. Then while I was doing the foundation I was offered more and ended up doing a big campaign for Coca-Cola. I expected the modelling to just be something to do at the weekend but then I was doing so many jobs, covers for girls' magazines and that sort of thing, that I decided to stop doing the fashion course and concentrate on modelling instead." Read the rest HERE
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Angelina Jolie looks Hot in Black and White !!
Thanks j7wild. Do you like AJ with blonde hair?
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New Legend Nintendo DS screens from IGN
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Check out the Tomb Raider Bowling Ball
Thanks Tom. I'll be sure to add it to my Christmas list.
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Tomb Raider: Legend DS Impressions
By Guy Cocker, GameSpot UK Posted Aug 26, 2006 7:08 am PT When Lara Croft reappeared on the gaming scene back in April, it was like she'd never been away. Rejuvenated by a new developer in the form of Crystal Dynamics, the game hit the top of the charts on release and didn't do too badly with the critics either. A trickle of follow-up releases are set to appear on Nintendo in September, so we headed behind closed doors at the Eidos booth to check out how the DS version is coming along. In terms of scenarios, Lara's portable adventure is exactly the same as the one that featured on home consoles and PC earlier this year. While it is a side-scrolling adventure game, the locales and puzzles will be familiar to anyone who got wrapped up in the Legend game before. Having said that, the combination of dual screens and touch interaction has resulted in a few new challenges, some of which we got to see in the first level of the game. The first dramatic change is in the combat. Making accurate shots in a side-scrolling action game is a difficult task, so whenever you see an enemy in Legend, they appear on the touchscreen. From here, you have to perform localised shots on the baddies, with headshots being the most deadly attacks. After taking out the first bad guy, we saw how the DS version of the game equips her with the same abilities. She can kick down boulders that are in her way, use the grappling hook to pull down huge obstacles, and perform acrobatics as she moves around the game. Whenever Lara jumps in the water, both screens are used to show more of her swimming downwards. This allows you to direct her movement very easily, and also lets you see places to replenish your air. Tomb Raider: Legend on the DS has been developed separately to Crystal Dynamics, although the development team has been overseeing the project. The game is out in November, and with a few short months till then, we expect that all the final effort will go into polishing the game. -GameSpot
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Lara Croft disarmed on London Airport
Date: August 24th, 2006 Lara Croft left London without their beloved twin-pistols to begin the way to the computer game fair "Games Convention 2006" in Leipzig, Germany. For safety reasons the 20-year old Model Karima Adebibe was not allowed to take their toy pistols on board her flight from the British capital to Leipzig, a speaker of the Eidos told on Wednesday. So that at the public days (23 - 25.08.2006) the visitors of "Games Convention 2006" experience Lara Croft in old well-known Outfit, Eidos is now looking around in Leipzig for suitable toy pistols. Instead of showing Lara Croft with weapons, she showed up on the specialized visitor day, it presented a Xbox360 with 45.000 Swarovski crystal in over 20 colours, with each crystal painstakingly applied by hand, and is worth € 9.000,- / $11,000,-! The console, crystallised by Berlin-based Bling My Thing, was commissioned by Eidos Germany as part of the much-anticipated launch of Tomb Raider: Legend.
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Paramount Rides First Blu-ray Wave
Paramount Rides First Blu-ray Wave Posted by Thomas Arnold on Aug 23, 2006, 21:27 Paramount Home Entertainment Monday announced its first wave of four Blu-ray Disc titles will arrive in stores Sept. 26, followed by a second wave of four titles coming Oct. 10. The first wave consists of Lara Croft Tomb Raider, Sky Captain and the World of Tomorrow, Four Brothers and Tim Burton’s Sleepy Hollow. The second wave includes Sahara, U2: Rattle & Hum, Aeon Flux and The Italian Job. All titles retail for $29.99. The eight newly announced releases join Mission: Impossible III, which Paramount had previously slotted for Oct. 30 release. Earlier, Paramount had announced a slate of 10 titles bound for HD DVD, the rival next-generation, high-definition optical disc format. Paramount is one of only two studios supporting both formats. Warner Home Video also is releasing titles on both Blu-ray Disc and HD DVD. Source: HomeMediaRetailing.com
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New Legend Nintendo GC, GBA, and DS screenshots
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New Legend Nintendo GC, GBA, and DS screenshots
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New Legend Nintendo GC, GBA, and DS screenshots
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Eidos' Leipzig Games Convention Line-up
Press Release Aug. 22nd, 2006 5:03 am Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, can confirm the line-up of titles on show at this years Games Convention in Leipzig, Germany. JUST CAUSE In JUST CAUSE, gamers play the role of Rico Rodriguez, a field operative and specialist in regime change, who is charged with overthrowing the corrupt government of San Esperito. JUSTICE LEAGUE HEROES JUSTICE LEAGUE HEROES is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. BIONICLE HEROES BIONICLE HEROES brings to life the most powerful and exciting LEGO characters ever seen, in an action-packed world of adventure and discovery. BATTLESTATIONS: MIDWAY For the first time, relive the intensity of massive air, sea and underwater WWII battles in a unique mix of intense action and tactical gameplay as you follow the story of naval recruit Henry Walker. LARA CROFT: TOMB RAIDER LEGEND (DS) The seventh title to be released in the Tomb Raider™ series, which originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold will be available to play on Nintendo DS. AGE OF CONAN Enter a mature, brutal and barbaric universe, in a world filled with cruel gods, mythical creatures, lost civilizations and a struggling human race. King Conan’s rule is on the brink of chaos, spiraling towards doom as ancient evils rise again in this highly anticipated Massively Multiplayer Online Game. Eidos will also be showing behind closed doors; Kane & Lynch: Dead Men, a new title from Hitman and Freedom Fighters developer IO Interactive. Kane & Lynch: Dead Men is a dark and gritty tale of two men bound by circumstance, forced to embark on a violent and chaotic journey, hating each other every step of the way. The game can be seen by appointment only. Source: news.teamxbox.com
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I know what will happen next.....
Why is this in the news forum again?
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Possible Upcoming Movies for Angelina
Angelaian why did you make a new topic for AJs movies when I already made threads for her movies? I created them for everyone to post in if they want...
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Unofficial Biker outfit render
This is an actual render that Mark made himself from extracting the Lara mesh (?) from the game and using 3Dmax for the modeling. This is what Crystal does when they release pictures from the game only Mark did this himself.
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Livingstone applauds evolution of E3
Paul Loughrey 10:04 10/08/2006 --------------------------------------------------------------------------------------------------------------------------- Industry veteran Ian Livingstone has praised the decision to downsize E3 into a much smaller event, telling GamesIndustry.biz that the show had become "out of control and unsustainable." Livingstone believes that publishers and developers will benefit from more focused, cost effective and regionalised exposure, and an end to the show floor one-upmanship which has cast a shadow over the LA event in past years. In an exclusive interview, to be published on GI.biz next week, Livingstone stated: "E3 has pretty much got out of hand in most people's eyes and it was unsustainable. "It had become almost out of control with the amount of money you had to spend just to make as much noise as possible to increase the perception of what you're trying to do, compared to the actual real business you were getting out of it." Next week, Livingstone will be attending the Edinburgh Interactive Entertainment Festival, where he'll be participating in panel events and presenting a game screening titled 'The Legend of Lara Croft' - billed as "a celebration of the most famous and iconic character in videogames." "Edinburgh is a great venue and a terrific event to showcase some of the entertainment side of our industry," Livingstone enthused. "To be a part of the Edinburgh Festival is a very positive association, and if I can help explain some of the fun and positive sides of gaming, rather than the natural perception of games being viewed negatively, that's a great thing." Cementing his belief in the industry's smaller scale, more focused trade and consumer events, Livingstone will be heading from Edinburgh to Leipzig, where Eidos will present forthcoming current generation, next-gen and mobile titles. Source: gamesindustry.biz
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TOP COW'S COMPENDIUMS DELIVER BANG FOR THE BUCK
Here is the cover according to comicscontinuum.com...
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Unofficial Biker outfit render
This picture was not released by Eidos or Crystal Dynamics. Thanks to Mark from tombraiderfans.com for the picture.
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Afterthoughts: Tomb Raider Legend (1UP.com)
Post Legend inteview with Morgan Gray by Electronic Gaming Monthly magazine... by Crispin Boyer 05.26.2006 She's baaaack. Well, she's back again. But Tomb Raider: Legend (PS2, XB, XB360) marks short-shorted blueblood Lara Croft's first sequel that's both new and improved. We asked Morgan Gray, producer at developer Crystal Dynamics, for the postgame story on her makeover, starting with the most important question of all.... =================================================================== EGM: Months ago, you said you wanted a realistically proportioned Lara, but those things are still huge, dude. Morgan Gray: What we were doing went just beyond her breasts, to get to the heart of the issue. [Laughs] She actually is slightly smaller. What we were trying to shoot for was not just a reduction in cup size but an overall "aliveness," a bit of a change to her overall musculature and the general proportions of her body, leg size to arm size to hip size, and then back size. We didn't, obviously, take a drastic approach to the body, but we did make as many attempts as possible to sort of un-blow-up-doll where she'd been going. We [also] tried to put a lot into her face, her expressiveness. So her cheek structure, her eyes, eyelashes, the width of her lips-little minor things that haven't seen a lot of light in the press, maybe because we haven't really talked about that too much. EGM: We asked the ex-Core founders [Tomb Raider's original makers until publisher Eidos handed the series to the folks at Crystal] what they thought of Legend. They were diplomatic, saying they were sad they're not part of the process but sure you're capable of starting fresh. Did they give much feedback? MG: Well, early on they were very helpful, giving us the assets that they had so we could mine through them. Other than casual conversations, or shared pints at [the annual E3 trade show], it has really been more of two separate houses. EGM: It must be awkward dealing with them, though. It's like Lara was their girlfriend, but now she's yours. MG: Yeah. Let's not bump into each other at a party. But it's kinda like in comics, right, when a writer and a penciler team take over a book from another team.... I mean...we're both developers and we both work for a mother organization, so there's a practicality of business there. I'd have to assume, for them...there comes a point where you're kind of happy to do something new. You know? And obviously...we're really happy to be working on Tomb Raider, but there's a huge debt of gratitude and respect that has to go to Core. So it is a little awkward, but it's not an adversarial relationship at all. EGM: And of course you guys got Lara Croft creator Toby Gard back for this game. How much of his influence do we see in Legend? MG: You see a lot. So obviously, one of the first things Toby did was really help us on the overall look of Lara. Toby worked with our early animation team, and worked with our writer on the creation of the storyline-not specific lines of dialogue, although he did help to sort of Brit-ify our Yank-speak. "That's good slang, but that's slang from like 15 years ago," he'd say. And then he was pretty instrumental in helping to bridge the art-to-flesh technical gap for our animation system that actually runs Lara. The whole concept of fluid movement was something that Toby championed from a systems-formation level. EGM: Why the cliff-hanger ending? We were hoping developers would avoid those after Halo 2's abrupt finale. MG: We didn't really consider it a humongous cliff-hanger. We felt like we tied up threads with [the] Amanda [character] to a decent degree. We tied up threads with the pieces [of the sword]. The big one we didn't tie up, obviously, was the thread with [Lara's] mother. We're talking about getting into Lara's characterization, why she does what she does. She has one line in the Himalayan Mountains where...she says, "This is what it's always been about." Ergo, her whole tomb raiding, her whole collecting of artifacts-it's always about trying to find a way to come to grips with, understand, and/or reverse what happened to her mother.... So the mom story thread for us is...where we're going with the series now. It's a cliff-hanger, but for us it's also the thread that ties the next few outings for us, if we're fortunate enough to be able to make a few more. EGM: Speaking of which, we've criticized Eidos and Core for rushing out a Tomb Raider every year. Now what's the plan for the series? Will we raid another tomb in '07? MG: One of the things we don't want to do is to just plop 'em out to hit Christmas. I think that was one of the things that hurt the franchise, because you can't take any risks then. It means you're not gonna innovate, because you gotta whip up the next one. I can't talk about the release dates for the future. I wish I could be like [Doom developer] id and say, "It'll come out when it's done," but we're definitely not trying to race it out. I mean, there's a lot of time and money invested into trying the ways to get another Tomb Raider game out there that people could really enjoy. We think the way to capitalize on that is not to fall back into old habits. EGM: Old habits like the dinosaurs? We want them back! MG: [Laughs] There's plenty of time for dinosaurs. Again, there's a lot of classic [elements] that we knew we had to get into the game, and we're definitely not opposed to dinosaurs coming back. EGM: It's great to have a Lara that's fully analog now-her moves are on par with Prince of Persia's. Did you turn to that series for inspiration? MG: The Prince of Persia analogy comes up a lot, but one of the games I think really inspired a lot of us-I know Toby and myself specifically-was Ico. Not just in the movement realm, but how they captured the sense of awe, and magic, of their environments. That, to us, was one of our big, important things. We didn't want to just have levels. We wanted to capture moments within the environments where you would look and just go, "Wow." Trying to get that magic that we all felt when we first played Tomb Raider 1, like, "Hey! Wow, waterfalls! Gorgeous! The Sphinx-whoa!" You know? "I'm gonna go climb on that now!" It goes quickly from a sense of, wow to "I wanna play with that!" EGM: We noticed, too, that-unless we just weren't timing it right-Lara doesn't seem to have quite the same fluidity that Prince of Persia does. We would jump up onto a bar and spin around, and in Prince of Persia you can just immediately hit the X button or whatever and swing to the next one, but in Legend, she has to go up and then do a full circle first. MG: Our timing windows may or may not be friendly to some, but you can actually go from move to move to move to move within our timing windows. On the bars, actually, the minute she connects you have to quickly jump if you're going to do the next one. After a 45 degree down angle she's going to go through the full revolution, but before then she can jump right off. EGM: We see that Lara's handstand and dive are back. Any new flourish moves? MG: We call it the floor routine: If you actually start up a sequence of rolls-roll to roll to roll-and then begin jumping, you can chain up combos of her doing cartwheels and acrobatics and triple lindys.... Two rolls in a row are going to open up the path for you, and from there you can begin to play with trying to do a few alternates. From roll-roll-jump-roll, roll-roll-roll-jump, so on and so forth. EGM: We really liked the King Arthur museum level. It was was one of the most interesting levels we've played in a while. You have the museum, you have the animatronics you can activate, then the whole driving of the forklift and using it in the puzzles-very cool. MG: Thanks. That's actually one of my favorite levels. We had a concept, which we closely guarded when we discussed it, because our name for it is horrible, but we called it the "onion." Which is not a sexy PR term by any stretch of the imagination. The onion is one of the philosophies of our level design. Which is basically, you know, peeling layers to layers to layers to layers. We always wanted to start with, in a level, something that you could relate to, something real, like a real-world location. Players can relate to it. And then peel a layer away. "Oh, we're going slightly a little more fantastical." And then peel another layer and we're going slightly more fantastic. So you'll notice in our levels, we buried some of the more crazy, otherworldly things or super-science deep in the level, trying not to just hit people's barrier of disbelief. Then when we got to the London levels, the Arthur's grave level, we kinda went crazy with the concept of this whole Disneyland amusement park built over the tomb. That, to us, was like the onion pinnacle, tongue a little bit firmly in cheek, but we really felt at that point in the storyline that we were accelerating towards seriousness, a conclusion, the pieces are starting to come together, and we wanted to have a little levity moment before that, before diving in to the tail end. EGM: The motorcycle stages-we're not a fan. What's up with those? MG: They were just little minigames, basically, so we could play with the tempo. It wasn't like, "Hey, we're doing this big vehicle thing." It was just like, "Here's a small minigame, and sort of a nod to the vehicular Lara of days gone past." Early feedback is that they're too long in duration. EGM: Yeah, we agree. Can you make them end sooner? MG: They will keep going as long as there are enemies. So if you're killing enemies, they're ending sooner. If you're not killing enemies, they're taking a while. EGM: OK, last thing: Will you finally reveal the nude code? MG: [Laughs] Doesn't exist! EGM: Oh, c'mon. MG: Funny enough, when we build her costumes, she's partially naked, because we're forming over a human body and then adding clothes and whatnot. But it's like Barbie-it's not explicit. She's too proper for that sort of thing. EGM: Still, you know her intimately. You've seen enough of her. MG: In her, yeah, it's...anyone who's going to art school will know that that's not as cool as it sounds. ================================================================== SOUTHERN OVEREXPOSURE: LEGEND'S LOST LEVEL No rain forests were saved in Tomb Raider: Legend. In fact, the developers cut one overgrown South American temple where Lara would have tracked down yet another Excalibur shard. "We figured we were spending too much time in South America," Producer Morgan Gray says of the cut. "We're in Bolivia, [then] we're in Peru. We think we got this one covered." He adds that the nixed level did help pave the way for the super-science-inspired Kazakhstan stage. "That was a fun one for us," says Gray, "because we really felt like, out of all of Tomb Raider-dom, that was one of the more wacky levels that had been within the universe." ================================================================== http://www.1up.com/do/feature?cId=3151018
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New 7 inch Legend Lara Croft figurine.
Originally posted by j7wild:
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New 7 inch Legend Lara Croft figurine.
NECA: 7" Lara Croft: Tomb Raider Legend Posted by adrian on Wednesday, June 28, 2006 NECA is to produce a Video Game 'cult classics'-esque line, and we're pleased to bring you a first look at the Lara Croft Tomb Raider Legend figure from series 1... As you are probably aware, NECA snuck out an announcement last month buried in their MySpace page that they will be launching a new line in the fall of 2006, that will closely follow the format for Cult Classics, but be based on videogames instead of movies. A lot of the work has already been done, with the first series already well into the process. Series 1 will feature Lara Croft Kain Hitman We've been dieing to show you Lara Croft and we finally got the thumbs up to show you the figure. The figure as you can see is based off of the appearance of Lara in the latest game in the franchise: Tomb Raider Legend. It's a pretty good game, too. As I said to my friends who've all agreed with me, it's nothing revolutionary, but it does what it does well, with great level design and great playability. The final Lara Croft figure will stand some 7" tall, and I think you'll agree that this figure looks great. It's often been a challenge to get Videogamers to buy action figures, but the NECA line will convert more than a few people. Expect to see this prototype along with others in this line at San Diego Comic Con. http://www.action-figure.com/index.php?nam...e&sid=19821
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Beowulf movie news
From what I understand the character AJ plays will be animated, she only does the voice of Grendals mother. This should be an interesting movie. I don't know if you guys know this or not but the person who played Terry Sheridan (Gerard Butler) is filming a Beowulf movie also.
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Lara Croft Catapults Onto the Nintendo Platforms
5/2/2006 4:29:28 PM Eidos Interactive, one of the world's leading publishers and developers of entertainment software, is pleased to announce further details of Lara Croft Tomb Raider: Legend on Nintendo GameCube, Nintendo DS and Game Boy Advance. Available this fall, the handheld versions will faithfully capture the detail and breadth of Lara Croft Tomb Raider: Legend for the PlayStation 2 computer entertainment system, Xbox video game and entertainment system from Microsoft and the soon-to-be-released Nintendo GameCube version. Lara Croft Tomb Raider: Legend on the Nintendo platforms will deliver the same innovative level of gameplay and high production value experience that has helped the PlayStation 2 and Xbox versions rise to the top of the sales charts all over North America and Europe. Nintendo fans will be able to experience Tomb Raider's dynamic controls, Lara's fluid movement system, engaging puzzles, and gorgeous environments. "There are a host of new and exciting features for Lara on the Nintendo platforms," said Senior Brand Manager Kathryn Clements. "With the stunning graphics of the original games optimised to Nintendo's platforms, Legend will further extend the reach of the Lara universe." Lara Croft Tomb Raider: Legend is the seventh title to be released in the Tomb Raider series, which originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 28 million copies sold. http://gameinfowire.com/news.asp?nid=8694
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FHM Lara Croft Challenge Australia Complete Video
Originally posted by the Big Cheese:
LARA CROFT ONLINE TOMB RAIDER HOME PAGE
© Lara Croft Online All rights reserved. "Serving Tomb Raider Fans Since 2001"
Lara Croft ® and Tomb Raider ™ are trademarks of © CDE Entertainment Ltd. All rights reserved.