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Ms.Croft

ModRaider
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Everything posted by Ms.Croft

  1. It's not a sought after game, nor is it rare at the moment, so new I guess you could try selling at about £30/$30, but I doubt you will be able to as it's going online at the moment for £7 brand new in England anyhow at www.play.com and www.amazon.co.uk and that's on the platinum version of PS2, and classics of XBox. MsC
  2. Generally the trend Eidos/CD have been having with the demos (And it tends to be the same with most companies) is to have the demo released about a month or a couple of weeks before the release date. I wouldn't expect a demo of this game until at least the end of October, beginning of November time. MsC
  3. LCO have had it since June 26th, which was almost a month ago Though I like this, it's too 'bare' for me as a desktop image, so I've got the one of her being attacked by sharks (Concept art) as my wallpaper atm. MsC
  4. After listening to Podcast 4 again, it mentions the trailer and what they were trying to achieve with the concept of it. They mentioned that it was extremely layered...so I'm beginning to look at the metaphorical side of the trailer, as apparantely some of the 'layers' are plot points. One thing that's got me thinking is how her guns were pretty much the only thing that survived the blast inside the house, and didn't seem to move much, but I don't know what this could signify. There's a globe that burns at one point (When the camera shoots through the balcony in the background), which could symbolise the destruction of Earth or it being brought about by Lara. Then there's the key...I really don't quite know what this is representing but it does end up outside of the Manor through the window blast if you were to reverse the scene. This game is definitely darker...but I don't think the overall theme of the game is to be dark, just that whatever Lara's doing could have disasterous effects. MsC
  5. If you listen to Podcast number 4, they talk about reasons as to why they "Concealed Lara's eyes." on the box art...and I must say, it's very deep in its reasoning. They wanted to re-inforce that it was the player's experience in the game and not just about Lara. Also, they wanted to show Lara in the environment as a 'Tomb Raider', so they decided to still use Lara in a prominent way, but she was 'wearing her experience', as to what it takes to be a Tomb Raider, which is why she's all dirty, wet, bloody...etc. MsC
  6. Yeah, I love that move, she can do something similar in Tomb Raider: Legend, though you backflip and do the tumble in reverse...I wish I could show you the acrobratics I enjoy doing on Legend and Anniversary but I play on PS2 (3) so I can't show you...how did you record? MsC
  7. I dunno, I don't think we were meant to watch it in reverse to discover anything else, I think it was just CrystalDs way of cleverly and slowly revealing what it is that's exploding. I mean, when I watched the trailer for the very first time, it didn't click with me that it was the mansion exploding right until I saw the exterior shots of it forming back together...and then I kinda realised what was gonna happen when I saw Lara there, and it made it that much more shocking rather than watching her explode the house and then seeing it happen....if ya get me Oh this is so mean of them really lol, I'm even more confused now than I was before...but I so cannot wait for this game to come out! MsC
  8. Yes, that's what I'm leaning towards too...plus, she appears to be wearing her wetsuit with just trousers over the top...maybe what she finds at the end of Level 1 is what leads her to do this... And I don't know why, but I have some weird feeling AoD is gonna be re-made, or something like that after Underworld...or at least incorporated into the story somehow. MsC
  9. lol, that was what I was getting to...in a sick way, I kinda hope I'm right There have been tons of theories over this already...some that are looking rather interesting that I will share: Like Mike said, this really has brought back some amazing talk all across the internet...and I really hope this is gonna bring back the popularity we had with Tomb Raider 1 and 2...Lara deserves it and so do CrystalD after releasing that! MsC
  10. I watched it this morning at 5am (Because I had to go to London, not because I wanted to ) and I've been thinking about it all day.... MsC EDIT:
  11. D'ya mean the bit where she's fighting the raptors in FMV? If so, that's the first trailer CrystalD did for TR: Anniversary. Thanks for the video, the answer to the age question is still rather mysterious lol. MsC EDIT: You can see that trailer for TR: Anniversary if you don't touch any buttons/keys on the menu of the game...at least in the PS2 version, don't know if it's the same for the PC.
  12. Oh we are getting spoiled this week! Beneath The Surface Nothing much new to look at in the trailer, but some new locations are shown and there's some new footage in there with more detail. Enjoy! MsC
  13. Here's an interview with the Creative Director of TR:U, featuring some new footage, and similar footage you've already seen. Particularly interesting is seeing the Mexican footage...short...but is making me want more! (It appears this footage is of better quality than the previous footage shown as well) Enjoy! E3 Interview (Click me) MsC
  14. On top of what Mike has posted (Thank you, by the way), they've also launched a miniature 'sub-site' for lack of a better word on www.tombraider.com under the 'Games' section. Then click on the big Underworld banner. Nothing new is on it yet that we don't already know about, but it's worth checking up on it once in a while! Direct link: Tomb Raider Mini-site MsC
  15. Apparantely, according to a couple of members at other forums such as the official Eidos one, the footage shown is from pre-alpha, which is even earlier than I thought. Considering they are now in Beta stage and have gone through Alpha, that A LOT will have changed from what we are seeing in this gameplay footage. The trailer they are showing at E3, which we will see on the 18th of July, will be much more reliable for what the final product will look like, and Eric has even said in his E3 blog that what they're showing at E3 is not even as good as what they have in their comfy offices down at Crystal Dynamics...personally, Friday can't come soon enough for me MsC
  16. You can do what I'm doing....which is what I do every single time a new TR game is coming out I'm playing all the TR games again in this order: TR1, TR:A, 2, 3, The Last Revelation, Chronicles, AOD and Legend....Just completed TR:1 and TR:A...onto TR:2 As for games that are similar to TR...there's Uncharted: Drake's Fortune if you've got a PS3, the Broken Sword series I guess...though that's a point and click adventure rather than a platform game. That's all I can really think of. There's the Indiana Jones games that came out a couple of years ago that you can probably get really cheap now if you look online or something...I think it was for XBox and PS2. Hope that helps, anyhow, MsC
  17. In my opinion, this is not something that's gonna make me believe in God... This woman is obviously so self-centred and selfish that she can't see that you shouldn't care what sex your baby is; they didn't exactly get to choose and shouldn't be punished because of it. People like this disgust me, they shouldn't have been given the children in the first place if it were an act of God, in my opinion. MsC
  18. I did manage to catch it before it was removed yesterday, but I think it's extremely unfair to judge the game already from this footage. Clearly, the animations are not finished as you can see from how she jumps, and climbs, etc. This looks like it was from alpha testing rather than beta, which would be back in February time-ish. Also, the fact that it got removed suggests Eidos did not want it to be seen as it probably was gameplay footage not meant to be shown to the public as it looks a bit messy atm. I'm confident CD are gonna fix the issues seen in that video like more fluid movement, slower swimming speed, etc, as those features were probably just for magazines to see a quick glimpse. I'm looking forward to seeing the trailer on Friday and E3's showcase of TR:U today. MsC
  19. Have you got a source for this Mike, as I've heard the 15th of July from loads of people on various forums, and the 18th is the first I've heard of it? Thanks, MsC
  20. Oh that just came from a random chosen google image after I put in "Atlantean Symbols". Type it in there, they're all relatively the same. I'm not suggesting Natla is alive, I just think that we'll be learning a little bit more about Atlantis in TR:U. MsC
  21. Gonna change the thread title to 'Stuff you've noticed' as I've discovered something rather interesting if it's true... I've always been fascinated by ancient symbols or whatever and I was admiring the Kraken detail the other day and noticed these on the wall: Now, it may just be me, but don't they look familiar to this: To quote Natla, "This island is just one remnant of Atlantis...." Will there be more links to Atlantis in Underworld? Post other stuff that you've discovered! MsC
  22. Well they've been back since Tomb Raider: Legend thankfully. The ammo for them was unlimited so I don't see why CrystalD would try and change the system for them now, especially since it didn't work in AoD (though it made sense considering Lara actually left the house without them for the first time and had to find weapons and ammo). As for unlockable side missions, I like the idea, though I think it would work much better if there were side 'quests' within the actual levels. They are apparantely very large levels with a non-linear route, so it seems plausible that they would include something like this in TR:U and I hope they do. MsC
  23. Woo, you're down my end of Britain! Nice place to visit too, hope you get the weather, it's been quite sunny down here the past couple of weeks so I hope it stays that way for you! Have a great time, Cliffy, MsC
  24. I like the idea of having to take an alternate route if Lara is suffering from an injury, that would spice up the gameplay a bit! Yes, having a safety role when she lands would be a lot more realistic than her simply landing on her feet as it can prevent injury so that would be another good thing to add...but I have a feeling they may have already added it since the athleticness of Lara has been captured by a real athlete this time, and I'm sure she can perform a couple of good-looking roles! They've already implemented the idea of showing dirt on her, and since there will be blood in this game (according to Podcast 2 available in our Download sections) it wouldn't surprise me if they show cuts and bruises, and I hope they do...though bullet holes may be a tad too far Healing those wounds with bandages sounds like a good idea too, though I don't know if it would distract from the gameplay a bit and get a bit repetitive to some players who like to injure Lara having to watch her apply them every time she heals herself. To Fusion: I think the classic inventory system was just a 'nod' to the original Tomb Raider, I don't think it'll be a feature in Tomb Raider: Underworld, especially since Lara carries any large objects too big to fit into her backpack with her this time around. MsC
  25. Love the layout, Tom! It's so easy to navigate the pages, I'll definitely keep visiting it for the latest news regarding Tomb Raider: Underworld and Angelina Jolie. Thanks again, MsC


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