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Ms.Croft

ModRaider
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Everything posted by Ms.Croft

  1. Ok, now I know where it is, I'm more in support of Shrensh's theory in another thread... I think they may do a "7 days earlier", or whatever, after we play the tutorial so that we can see events up until the burning of Croft Manor...what worries me, however, is that we may not even get to go into Croft Manor before we start the adventure if it's not a flash-back/forward...I love going into Croft Manor before I start the story. MsC
  2. Ms.Croft replied to TR252's topic in Off Topic
    I agree with you simply because of the way my Mom taught me about how to approach jobs. When I was about 13 years old, I was getting to that age where I wanted shoes, clothes, games, etc, and would ask my Mom to buy them for me. Being naive, I just assumed she would, however she told me that if I wanted to get something, I would have to earn the money to buy it. Don't get me wrong, however, my Mom was extremely generous in other areas such as taking me on holiday until I was 18 and letting me live at her house rent free until I moved out, plus, of course being amazingly generous on my birthdays/Christmas. However, because I wanted these shoes, clothes, etc, I got a job to pay for them as a kitchen porter (basically someone who washes up dishes), and I hated it. I used to come home miserable and that's when my Mom actually did interfere. She advised me to quit my job because, unless you're in desperate need of money, you might as well be happy in the job you're doing because it's just not worth it otherwise. She made it clear that I still had to earn the money for the stuff I wanted, so I job hunted until I found one I wanted to do, and that's the way it's always been since I started working. I don't think since then I've ever had a job I didn't want to do, and if I have had one, I tend to change it so that I'm happy in it because that's the most important thing, in my opinion. Life is too short to be unhappy in doing a job that you really don't want to do. MsC
  3. Ms.Croft replied to a post in a topic in Tomb Raider Underworld
    Wow! What website did you get that from!? The only thing I have is a laptop so obviously no PC games are going to run great on it as a laptop isn't designed for running games, but wow, that's a good desktop. MsC
  4. Ms.Croft replied to a post in a topic in Tomb Raider Underworld
    Just to add that those requirements are apparantely, according to the site, an estimate of running the game at minimum requirements so if you pass them you'll be able to play the game but not to its graphical goodness. I pass them all, so I'll be able to run the game at least, but I have a PS3 so I won't buy it on PC, I'm just excited about being able to run it since I can at least play the demo when it becomes downloadable! It takes ages after it's been released to get the demo on the online stores of the consoles. MsC
  5. New Video: Clicky! Enjoy!! MsC
  6. Ms.Croft replied to BPanther's topic in Off Topic
    Don't complain! That's awesome! When you're like 30, you'll look 25...now that's lucky MsC
  7. Ms.Croft replied to a post in a topic in Tomb Raider Underworld
    No, blood has not been removed from the game. The BBFC ratings are English, and are completely different to European and American ratings because different countries find different things more offensive. The BBFC has increments of 12, 15 and 18 in Games and the PEGI have 12+, 16+ and 18+. PEGI obviously feel this game deserves a 16+ due to the blood but the BBFC don't...what would make it a 15 in England would be some bad language I imagine. No cuts have been made to the English version of TR:U, so the game is in its complete form when released here. MsC EDIT: Also, this thread deserves *Storyline Spoilers* in the title, some people don't know what those spoilers you are posting are.
  8. Extremely good reading! I love this option! I'm so gonna have Lara's health low and enemies health high with low ammunition and no hints or tips for me, even if it does take me a year to complete. Awesome idea, Crystal/Eidos, this really should be the future of platform gaming, it's a great new tool for people. I'll turn the hints off too, though I'll keep the target reticules on, I like to know what I'm firing at. MsC
  9. From what I've read it's called 'Mediterranean Murder'. I personally love this track, it builds up and really sets the tone of Underworld. Also, I keep hearing those 4 notes around 2:06 in the song now, it's like Lara's new hero theme tune. MsC
  10. Which makes alot of sense. Cause they said it was limited and it must mean that its limited until As far as I can tell, it's now Lara completely alone when she's exploring.In my opinion, the camera is purely there to record her commentary on the things she sees and then she'll have Alister and Zip watch it when she gets home. If you have the choice over a headset and a camera to speak to someone into, the headset seems more practical to me as her headset used to pick up footage too so maybe we won't hear Zip and Alister at all whilst exploring. They'll probably only feature in the cutscenes of Croft Manor, or other cutscenes when they are physically there. MsC
  11. Ms.Croft replied to ghostrider's topic in PC Tech Zone
    The 60gb was only partially backwards compatible for me when I bought it initially, but after the updates, every PS2 game I've tried works. However, I did just find this information: "A HMV staffer told us that, although he had been given no confirmed release date by the retailer, he expects the 80GB console will "very likely" hit the UK soon, especially considering the 40GB PS3's inability to play PS2 games. The 80GB model in the US does include the functionally to play PS2 games." Source: Visit My Website MsC
  12. Hey, I just discovered this awesome TR Level someone created delving into Lara's past as she crashes in the Himalayans due to a mysterious artefact! It's really awesome, but it's hard. Click Here To Download MsC
  13. Ms.Croft replied to ghostrider's topic in PC Tech Zone
    I do have a PS3 and I can play PS2/PS games on there, however I only think this option is available on the 60gb version of the PS3 that they are no longer producing so you'd have to grab one of those for it to be backwards compatible. Hope that helps! MsC
  14. What people seem to be forgetting is that what they showed at the Games Convention is Beta gameplay, so the game is not even finished yet, including animations and stuff to make it more fluid. That's probably the reason why we're not playing this demo at this moment, they're not gonna let the majority of the world play a beta version of the game, they'll wait until they're satisfied to show it to us in its final version. And the leg swinging in TR2 was really un-realistic in my opinion (Not that Core had a choice with the current technology). That looked odd to me as I've never seen anyone shimmy like that. MsC
  15. I'm a bit disappointed it's not as long as Anniversary, as even I thought that was quite short, but still, I've re-played Legend and Anniversary hundreds of times so I won't be all that disappointed, but I hope the next game is longer. Thanks for the videos. MsC
  16. Hey Keir! Welcome to LCO, I hope you have a nice stay with us here! Thanks for all the blogs you've done on keeping us updated with Underworld, it's nice to see you here! MsC
  17. There is indeed a Siren 2, (Known as Forbidden Siren 2 in USA and Europe I think), released in 2006. I've heard it's rather hard to buy now but if you live in Europe, you can order it from here: http://www.play.com/Games/PlayStation2/4-/...-2/Product.html Though you'll probably be able to find it if you look in the second hand bins at your local game shop. Siren: Blood Curse isn't officially Siren 3 as far as I know, because it's a re-telling of the original Siren using more Western people. They probably did this due to it being on the PS3 knowing they had new ways to scare people with that technology and therefore thought it'd be good to tell the original story again. MsC
  18. It's in the very bottom right part of the picture at the bottom of that huge tube thing. It's not obvious as a wing, but it's more obvious if you watch the trailer as you can see the edges of it as well. Ah, it's just better if I edit it in paint and circle it MsC
  19. Here's another screenshot about something some of you may have missed. Here's a pic with Natla's Wing in the tube container thing. It may be that Natla is regenerating or something after having a huge stone smashed onto her. She may not die, but it doesn't mean she can't get hurt as shown in Anniversary. She does, afterall, lose the ability to fly after Lara shoots her wings a couple of times. Perhaps every time she regenerates, she gets stronger...who knows, but Natla's definitely still in her winged form in Underworld. MsC
  20. Yes, I thought the same about 'ah-hah', plus it's all really kinda of 'unprofessional', but I'll have to look at the Anniversary credits and see if her name appears And she could have auditioned for the voice of Legend Lara and they brought her back after hearing she killed people well...but yeah, I'm still a bit skeptical; I shall do some more research. MsC
  21. I was kinda hoping this was a joke...but the more I listen to it, the more it sounds like Lara dying in Anniversary...just slightly modified to sound a bit more like Keeley. It doesn't surprise me though, I doubt Keeley wanted to sit there and die 50 different times I still think Keeley does her jumping grunts and vault grunts though. But good for this girl though, she's a tiny bit annoying sometimes but I must admit, she's good at what she does MsC
  22. I've not played the first two, but I recently downloaded Siren: Blood Curse from the PlayStation Online Store. Apparantely it's a kind of 're-telling' of the first Siren using Americans instead of Japanese characters. The controls are meant to be better too, plus you can move your character whilst you site-jack, which is useful It's very difficult for a game to scare me these days after playing so many horror video games, but I must say that this one had me feeling un-easy in certain places. A game I do love that does scare me though has to be Fatal Frame (A.K.A Project Zero in Europe). It's beautifully well handled in the scare department. MsC
  23. I see your point Ragnarok, but Core Design didn't really do much different either. Each game was about traversing ledges and shooting and solving puzzles. They didn't even update the engine that much for 5 games. I've never seen much problem in it myself, I've always loved the dizzying heights of Tomb Raider and exploring the lush scenery through climbing and scaling walls. The only thing that irks me a little is that you tend to know where to go rather than explore to find out as ledges are a clue...but I've heard CrystalD have made this game a lot less linear than Legend and Anniversary, so at least that's good news. Thanks for the Vid, Shrensh. I don't quite see what you mean by a big monster at the beginning...do you mean the bit where they wait for ages on the ledge and you hear some growling noise, 'cause I don't know if that's some background noise from another game...you can even hear the Tomb Raider trailer in the background at one point. There was also some red glow and something move on the left hand side, but I thought it was a quick flash of someone's hands or fingers or something...still though, if it is a monster, I'm quite excited to see it! MsC
  24. I dunno, I always felt that they delivered well in the previous two games in my opinion. Sure Legend was a bit short, but I gave them a chance with that, it was the first TR they'd ever done and over complicating it probably would have made it worse at that moment. I didn't have any problem with Anniversary, it seemed like a really good re-make to me, it was never going to beat the original, but then again it didn't feel like they were trying to remake the original...it felt like a re-telling of Core's original story, and by treating it like a completely separate game instead of a remake, I think they did fantastically in Anniversary. I have every faith in CrystalD for Underworld. They said Lara would look realistic whilst moving and she does. They said it'd be longer and more detailed and it looks like it to me. I mean, the person playing that is just going straight through the level without stopping to absorb the scenary or to look at the alternatives. I saw another ledge Lara could have moved to that was possibly a secret, I saw a pot that needed to be smashed, I saw a lot...and it's only a snippet...and it's ever so juicy. I'm sure what they are displaying here is what the magazines and internet gaming websites were given to sample...like a demo, which could be the demo we get to eventually play. In my opinion, this game is looking outstanding. I doubt it'll get a 10/10 (I'd be extremely happy if it did), but I can very well see it getting a 9/10 if the rest of the game is anything like we've seen here. Keep this up, Crystal, it's looking good! MsC
  25. Omg, motion capturing is so sexy! That has to be the future of platform games now She does feel real now when she's moving about I've done that flip over a low wall before and now Lara can do it too Lol, so excited! I see they've implemented the wall jump that they wanted to add in Legend, which I guess is good, it does add dynamics to the scaling. Overall, it's looking awesome...oh also, woo blood! MsC


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