Skip to content
View in the app

A better way to browse. Learn more.

Lara Croft Online Tomb Raider Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Phantom_2040

Members
  • Joined

  • Last visited

Everything posted by Phantom_2040

  1. Huh. I'd try to see if Mary's suggestion worked. That sounds like it should help.
  2. Stella should have some saves posted by now. If not, she will soon, and it's worth the wait. From what I hear (I play games on the PS2 instead of the PC, so this is mostly a priori and hearsay), her files work perfectly. If her files are anything like the rest of her site, I'd believe it.
  3. Depending on your targeting configuration (Advanced Toggle, Default, whatever else), you might have to hold the holster/unholster button down. Either way, when the screen blurs and everything starts to slow down, hold a direction and hit the Crouch button. Two reticules will come in from the sides. When they meet and turn red, you should hear a beep. Hit the Shoot button right then.
  4. I bought it and played it once. My reaction to the game as a whole is "Meh". It's too unbalanced, in my opinion, like the designers don't know what the word "challenge" really means. Throwing fifty hojillion enemies at you and making you defeat them all in thirteen seconds* isn't a challenge. Take Tomb Raider, for instnace; by and large, the puzzles are insane, but not infuriatingly so. Especially once you realize that the schmuck designers programmed a few shortcuts. ("Schmuck" is used jokingly.) With God of War, I was constantly ranting about how terrible the design of the game itself was. Oh, it certainly looked pretty, and had quite the interesting story--but the game-play, the "meat" of any game that keeps us playing, was seriously lacking, for me. The puzzles were, by themselves, pretty easy to figure out. It's not being allowed to do the blatantly obvious because of mind-breaking "traps" or wading through enemies that annoyed me to no end. I gave up and sold the game to a friend when I started the game on God Mode. The costumes I unlocked? Couldn't be used. I went through all that hell--for nothing? No costumes on God Mode, no level select, nothing? Thanks, guys! </sarcasm> * Not a literal depiction of an event.
  5. You may want to go back and go through that battle again until you can get the Adrenaline Dodge down. If you're playing on the PC, remap the controls, maybe. Either way, there are some boss fights later on where the Adrenaline Dodge is needed, so the T-Rex makes for good practice. Comparatively speaking, it's the easiest boss in the game (which makes sense, obviously, but still), so is a good boss to practice against.
  6. Exactly. I definitely think it could have been pumped into the AI. In one level, I was cornered by four animals--and got out with minimal loss of life. I realize I was playing on Easy, but I literally was cornered. I should have had to seriously pay for my mistakes. That and the blood. I mean, it's just silly to watch yourself pump some creature full of lead, but--have the bullets just disappear, I guess. The animals don't even react all that much to the shooting. Agreed.
  7. Compressed air in a can, something like this. Stores of all kinds sell it, from myriad on-line stores like NewEgg, to retail chains such as Target, Wall*Mart, and whatever else, to actual computer stores.
  8. I play the game on the PS2 and haven't really had a problem pulling the move off. I mess it up now and then, but not that often. That's just set-up for my opinion. I really dislike it. It doesn't feel like it "flows" with the rest of the game, for me. It feels like "just" another Bullet Time rip-off. I can't say as I "hate" it, per se, but I'd really have been happier if it were left out of the game. For one thing, as others have mentioned, making it a requirement for so many bosses irked me. For another--think of the code required for it. Timing, animation, reactions, everything else--those computations could have gone into other things. I don't know what other things, but I'm sure even a few small additions--even graphical additions--would have been better than the Adrenaline Dodge.
  9. Added a marker to my city. I think. Should be on my city, anyway.
  10. Hmm. That's odd. If you have canned air, try taking that to your PS2 now and then. Clean it out as thoroughly as you can, and see how that helps. Every vent, every part of the inside you can reach through the open tray, and everything else. If that doesn't help, I have no idea. Sounds like a hardware problem, as in something you might need to get checked out.
  11. Quite likely, then, you were the one who had posted elsewhere about that remapping, whose post I read.
  12. I can see that. Perhaps try re-mapping the controls? I play it on the PS2, but I seem to remember someone else on this forum mentioning that they re-mapped the controls and found it much easier to do the dodge move. I admit to not remembering specifics, but there was some combination like left-Shift/Ctrl/something-or-other. Maybe see how that works? I definitely agree with that. What I would think of for an answer to the placement of checkpoints is perhaps that the checkpoints aren't triggered solely in the run for the relic/artifact. Perhaps it's another checkpoint that would be more useful during another part of the level, but just happened to be triggered then. I'm really not sure, but that's what makes sense to me.
  13. I'm finally getting to this introductory post. I've already poked my head in on a few other posts and even in the Flash chat, so I guess it's time to do this. Just joined up a few days ago; I've been using Stella's guides for a while now because they're the best guides I've seen, so checked out the forum. Liked what I saw, so joined on up. I've played most of the Tomb Raider games except for Chronicles and Angel of Darkness. I recently got Chronicles but haven't gotten around to playing it yet. I'd probably be one of those people who write fan-fiction or create art around Lara, but as I have no skill in either medium I just stick to the games and talking about them, whether that talk is helping someone or just random chit-chat. As for about me, well--as some people have discovered from the Flash chat, I'm a goofball. I like having a good time, and hopefully make people at least chuckle along the way. Huzzah, there's my introductory post, that's a wee bit late.
  14. You have to pick up every medipack and ammo clip too? Well, looks like I'm gonna be revisiting a few levels.
  15. When you go back, whatever you've done in the manor should have been automatically loaded, as long as you manually saved. If you missed a specific thing, like you ran into the bow glitch, then I think you might have to start over.
  16. Yeah, I just saw that. I for one am certainly glad to hear she's got her computer back. Her guides are the best I've seen, anywhere.
  17. I would think--or make that hope--that Mike means just beating the storyline before doing time trials, not necessarily getting every little thing first.
  18. I didn't get it either at first. Then I realized that the nearby picture--and other similar pictures around the level--tell you which lights to shoot out. I.E., if in a picture there's a jewel in the creature's right eye, go back and stand in front of the main mural-thing, then shoot out the light in the creature's right eye. Remember that the square button just in front of the main mural-thing resets it, which might well come in handy.
  19. Unfortunately, yes, that's a glitch. You have to, I believe, start over again or at least load a save file from before you retrieved it. Regarding the bars, I've not even heard of that. Sorry. Regarding the handholds, if you're talking about the green, circular ones, you don't use them to get up somewhere, but as a method to get down from somewhere.
  20. Hee. Oh, gods, yes--that was the bane of my existence for so long! And yet it was so fun! I can agree with that. I do like that the levels make somewhat more sense (though the random appearing of animals in rooms I just ran through still baffles me; darn teleporting animals ), but I think a bit of grandeur was lost in the re-sizing. With things being so comparably small (size-wise), there's not as much sense of "oh holy <bleep>". At least, that's how it seems to me.
  21. I just finished it, and yeah, you're right. Wow. I'd guesstimate it to be about a third as long as the original (it's kind of fuzzy because of how often I died in the original Colosseum, heh). I realized you weren't talking about the physical size, though. Just wanted to mention it. :> While I'm thinking about it, though--as well as there being a lot more things to do in the original one, is my memory failing me or were there a lot more things to see, also? Aside from the entire underground cell-things, there were murals and frescoes and things. This one seemed more--eh--bare-bones, to me.
  22. I'm not entirely sure about its length as in the time and/or tasks to be completed as I'm not done with the level yet (I just got past the two gorillas and two lions that come out when you open the door near the statue ), but it's definitely smaller. I remember playing the original and when I got to the Colosseum, I literally just stopped and panned the camera around. It was so huge and beautiful! This incarnation is certainly beautiful, but it's comparatively diminutive size doesn't "feel" as awe- and fear-inspiring. To me, anyway.
  23. Hmm. That could be, too, I suppose. I like to rather think of it as an homage rather than a rip-off, but I suppose that line is somewhat blurry.
  24. Yeah, it was. I think it was intentional. I don't remember if something along those lines was in the original game, but at the time of Tomb Raider's original release, the movie was all the rave.
  25. I used the Search function at the top of the page, but didn't find any other topics about this, so hopefully I didn't screw something up and end up posting something that was posted elsewhere. :> Anyhoo. Anyone else notice that during the interactive cut-scene introducing the T-Rex, it mimics very closely the battle between the T-Rex and the velociraptors at the end of Jurassic Park? Where the T-Rex rips the 'raptor clinging to it and hurls it away. In the movie the 'raptor flew into a skeleton (I think it was a T-Rex one, at that), while in the game the 'raptor got flung into the wall. Still, as similar as the moves were (and I've seen the movie many, many times, so I'm sure the moves were similar), it had to be intentional. I thought that was kind of cool, myself. Nice little homage. Edit to add: Spoiler tags. Helpful things, which I should have looked up the usage of before. :>


LARA CROFT ONLINE TOMB RAIDER HOME PAGE

© Lara Croft Online All rights reserved. "Serving Tomb Raider Fans Since 2001"

Lara Croft ® and Tomb Raider ™ are trademarks of © CDE Entertainment Ltd. All rights reserved.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.